August 23rd-26th 2013 :: Theme: 10 Seconds
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Space Blitzby Mekuri - 48 Hour Compo Entry
Space Blitz is finally done. A lot of things went well, and a lot of things went wrong, but all in all, I am satisfied with the result.
If the game won't run, make sure that you've downloaded the XNA redistributable, and/or the .NET framework.
In Space Blitz you are the commander of a small squadron of space ships, fighting against another squadron of spaceships. You choose what direction each of your ships will fly, and start the round. The ships then continue in their designated direction, until 10 seconds have passed, and then you will be able to change direction again. The ships will fire automatically if an enemy gets into firing range, but be careful - Friendly fire can be an issue.
Things that got cut:
- More than one ship type.
- Ability to deploy ships manually.
- Ship Equipment / Resource Economy.
- Cooldowns - To be activated during the 10 seconds.
Visual Studio 2010 - Coding
Paint.NET - All the graphics
SFXR - Sound Effects
Otomata - Music
Right now I am extremely tired, so I don't know whether or not I will add the things that got cut later... time will tell.
Good luck and have fun!
Downloads and Links
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