August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Heres my entry for the 48 Hour Compo.
First game in Unity, second game ever made.
In lack of ideas I started out by doing my own pathfinding engine, and after that built a game based on it. This is the outcome of that!
Hope you enjoy it.
(EDIT: grammar)
Downloads and Links
Ratings
![]() | Coolness | 60% |
#661 | Innovation | 2.82 |
#730 | Theme | 2.97 |
#735 | Graphics | 2.59 |
#824 | Mood | 2.38 |
#832 | Fun | 2.59 |
#832 | Overall | 2.77 |
#873 | Audio | 1.76 |
#885 | Humor | 1.67 |
Comments
i cant seem to restart the second level, it sends me to the main menu when i press space (instead of restarting).
really fun though il try to finish
Pretty cool - might have to dig around the source to check out the pathfinding stuff - very smooth ;)
This is a great game for your second ever, and kudos to you for tackling something outside your comfort zone. Quick tip, you are using the pathfinding grid to calculate the movement, but you did not account for the length of diagonals, artificially increasing movement speed.
Thanks for your comments!
Kidney: I actually did calculate the diagonals as monter when doing the pathfinding. However, I did not have the time to change the movement speed on the diagonal sections. the current speed is just a distance / movement-time.
This was a cute little game. The UX was kind of bad, since clicking slightly on a wall would completely negate your path. It would be much nicer if it would snap to the nearest walkable tile. Also being able to click and hold would be really nice. It was otherwise very enjoyable.
Oh yes, pathfinding! And all that against the clock. Decent game all in all =)
I got frustrated very quickly because of the seemingly random speeds of the character. Other than that though, it was a fun little game with some pretty cool levels actually!
Nice work. I think it could use a little feedback that you were running out of time (like a "beep" sound or something). - this would build some excitement too.
Thanks for all your feedback. Good ideas to!
I was taking a shortcut when calculating speed which causes the "random speeds" your referring to. Sorry about that. I'll blame only having 48h ;)
This was fun! It seemed like a basic get to the end of the maze game but the coins giving you additional time and enemies chasing you added some depth to it. I thought the level design was pretty well done too. Good job!
A good first game, although a little clumsy in control. The movement of the bad guys seemed a bit random.
Good effort. It would be nice if you had continual movement (if the mouse is down and moves to a different tile a new path is generated) as it would have made the game much easier to play.
Not too bad. Nice job going for some path finding stuff. As Kidney noted, diagonal movement is faster.
Wish there were more pathfinding related puzzles. The idea is very unique.
Decent game! Could've used some more action to it though! Grats on, and good job, implementing successful pathfinding!:)
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Coooool! Fun playing it, well done sir!