August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Short, creepy game, guess you can figure out what to do on your own. Playthrough only takes about 2 or 3 minutes when you know what to do... :)
Link to theme : Every dream only lasts 10 seconds, but they can go on forever if you don't "escape", much like in a fever. ...
Controls : W-A-S-D for movement, Mouse to look around
Have fun and sweet dreams!
Downloads and Links
Ratings
![]() | Coolness | 100% |
#8 | Mood | 4.16 |
#62 | Audio | 3.61 |
#373 | Innovation | 3.22 |
#446 | Graphics | 3.06 |
#449 | Overall | 3.16 |
#646 | Theme | 3.08 |
#839 | Fun | 2.58 |
#861 | Humor | 1.72 |
Comments
The tension in this game is amazing, I am not normally scared of games, but this game's graphics, audio and repeating game play left me honestly quiet tense.
Kinda annoying to host your game on a website that makes me watch an ad first...
The images and sounds, along with the text, definitely give you a very cool and creepy mood.
I got to "3rd night" and had no idea what I was supposed to be doing. It just kept repeating.
Mouse sensitivity was REALLY high for me, making it kinda hard to do. Not sure why using the mouse for looking was even necessary here.
Some auditory clues as to the correct path would be nice. I think I stubbed my toe in the dark.
I couldn't figure out what to do on the fourth night, but certainly a very creepy and unusual approach to this theme. I liked it. The flat textures were a bit weird, but that kind of fits the surreal dreamlike atmosphere. Would be nice to see this idea expanded on.
Hiya!
This was a simple and straightforward game, but it was VERY well-executed, stylish, and polished... obviously I lvoed the graphics... the sound fit very well too, and overall the mood really sucked me in.
Needless to say, it scared the crap out of me, but I think it ended a bit on a low note and that it could have used a slightly "stronger" ending.
Good luck!
@scriptorum : Can't you hear the 'glitch' ?!? :)
@esayitch : You are right about the ending, I ran out of time.
Anyway, thank you all for playing and commenting, I hope I creeped you out a little bit! :)
I would love to see you develop this with higher quality textures. The concept, the mood, and the audio are all perfect. Great job.
@Atmospherium: I don't think it would work with any other textures... They are perfect, too!!! :)
Nice mood! But I got stuck on the third night. Any clues? I want see the end!
I think this game would be perfect as an installation, an interactive space with projections over the walls, it would be insane. The mood is great and overall quite fun to play, I'd love if there were more levels, it ends a bit abruptly.
@davisan:Fourth night, go to the right... I think... :)
@Lokarunith:The end is weak,I'm sorry... :(
There's a fantastic sense of atmosphere to this one, really enjoyed it.
Textures are great as is. great game too! What I would love to see is a version with longer levels, and rather than a 10 second restart, an optional restart button in case you get super lost. May just be me though :p
Full props on the creepy mood, like always. :D
Needed a better ending though, IMO.
great atmosphere, very creepy. got stuck on the fourth night but you comment on the site helped me get to the end.
you could really expand on this, but there would be great to have some way of knowing what's up and down. so maybe something to help you distinguish the ground and sky.
Interesting that one sentence with the information of being watched from the dark changes the whole perception of the things going on around you... at least for me ;) very minimalistic and effective. Unfortunately i was being stucked in an endless nightmare, couldn't find the 4th image :(
Another horror game \o/ Unfortunately I was not able to complete the third night: the sensitivity of my mouse was WAY too high, and it made it very difficult to orient myself. That said, the aesthetics of your game are awesome. The textures are so perfectly fitting... And the audio is great too. Might come back to it to finish it if I have time. Very well done!
Very good atmosphere. The blurry lights and shapes give the game a very unique style. I got stuck on some kind of door shaped thing. No matter where I went, I always got set back. Great entry!
Strong atmosphere, great use of simple assets. Would love to see more of this kinda game - photographic elements in three-dimensional space! Though next time, consider giving us a clue or two at the start - trails on the ground? Anything to introduce us to the navigation element... you can always taper off the clues later.
interesting but i could not get past the third level -- nice job
Great job! Really creepy! I got stuck half way through though.
So i'm walking thru a bunch of pics that you took at night. Woope. Innovative but not a game.
@killerstarbunny: Oh no, you found out! Please don't tell anyone!!!! :)
But seriously, it's about the mood you get, and it did creep you out, didn't it?!?
So ok, maybe not, hold it against me, that's just fine... :)
Didn't really get much out of this, good use of audio though. Creepy
@XaiZil : Well, you got 2 things : Good use of audio, and creepy... So, what more can you ask for in a 48 hours game ?!?
Interesting experience but hard to get any sens of orientation when you are totally in the darkness.
Clever use of texturing, very good mood-setting. I would love to see a longer version.
Got stuck on the fourth night... Really enjoyed the experience up until then, however. Great moody visuals and sound, creepy and intense.
The use of sound as a gameplay element is nice, and its contribution to the mood of the game makes it excellent. Using walk sound for localisation was great.
In Night 4, I had to strafe-jump to finish it into the 10 seconds, is it normal ?
@Colapsydo: Hmmm, well you can do that, but there should always be enough time to just walk to the finish, IF you know where it is... :)
Wow, hard to play it alone! Very creepy and dark!
Despite the confuse third and fourth nights (which were basically random walking along the walls to find the exits) I liked this game a lot!
Colors/graphics and sound were VERY effective in creating the perfect mood and the ending was VERY good (in a sense that I was very happy to see it and it wouldn't give me nightmares as the rest of the game xD).
Thanks for the opportunity to play such a good piece! =)
This is brilliant. Amazing mood! I got stuck at the third night, though. Good job!
I really like the use of the Theme, the mood and the audio for this game!
I got pretty lost in there, I'm not sure if it is the gamma, but I got completely stuck at the fourth dream.
Maybe it would be a nice idea that you got switched between different dreams when the timer ended, instead of just being sent back to the beginning of your current dream?
Thanks for the game, and have a video review:
http://youtu.be/AHn-Stre4dA
Terrific use of photographs! The atmosphere is grotesque and surreal.
I like the recurring nightmare theme, and the dream-like graphics.
Nice style and mood!
It's about time I thank you all for playing and commenting. This clearly means a lot to me, having lots of people seriously analyzing your game is great! Already looking forward to next time!!! XD
Great atmosphere here, I want to know what was watching me from the shadows!
Great visual style and audio design. It felt almost like stumbling in the dark in a haunted house. I spent way too much time on the third night. I guess some more audio/visual clues would be helpful as I got pretty disoriented multiple times (or at least as disoriented as someone can get within 10 seconds!). Great submission!
Very nice submission! Excellent mood and I really appreciate how you came up with an idea that was innovative but easy to execute.
The ending had me scratching my head - it taunts me to replay but when I tried the win condition wasn't cleared - but I won't complain too much :P
Nice atmosphere. Couldn't figure out how to get past the third night.
Cool take on the theme, and nice glitches. A bit hard to see enough, but maybe that's just because I didn't turn all lights off before playing...
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Well, this is creepy. Nice job on the atmosphere! It's just the right amount of dark, where you can only spot the important stuff. The glitches are also cool, you notice them only the 3rd or 4th time around.