August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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by SelectricSimian - 48 Hour Compo Entry

Roll through a space shaped by your movement and defeat every enemy in sight.
Every 10 seconds, the world switches between "build mode" and "action mode".
Use the shape of the path you build to your advantage.
Killing some enemies may requrie abilities you gain from others.

Red "Cannon" pyramids yield their guns when rolled over in action mode.

Blue "Hoppers" transfer their jumping capability when killed, and cannot be safely rolled over.

Be mindful of golden "Ephemerals", because, while they may not be dangerous, they're wily and impervious to bullets! Trap them with your path and jump over them to destroy them.

When all enemies are gone, you've won the game! Good luck!

Downloads and Links




avh4 says ...
Aug 26, 2013 @ 7:00am

It's a fun idea. I especially loved how the phrasing of the music indicated when the mode was changing (and the music is pretty good, too).

The ball was a bit tough to maneuver, but in particular it was a bit frustrating because I couldn't find a good strategy for where to position myself when the action mode started. It felt very random as to whether or not a bullet or a blue thing would fly straight at me or not.

leafo says ...
Aug 26, 2013 @ 7:24am

Wow this game looks awesome! Music is great too. Glad to see MoonScript in action.

josefnpat says ...
Aug 26, 2013 @ 1:06pm

Very nicely done, I love the perspective.

Endurion says ...
Aug 30, 2013 @ 5:25pm

Sorry, no Mac.

FireZenk says ...
Aug 31, 2013 @ 10:19am

Wooooow! what a game!! I love it! The concept is reaaally nice!

alts says ...
Sep 2, 2013 @ 6:38am

This is a beautiful game, and it's a shame that so few people have played it. I made some windows builds so that there is one fewer reason.

MrBlade says ...
Sep 12, 2013 @ 4:17pm

Looks so cool! I would have liked a Windows build or a video of the gameplay. Oh well!

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