August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Traverse a small obstacle course within 10 seconds.
It includes a level editor which saves levels to "/AppData/LocalLow/Creation Softworks/Interim/Levels", but at the moment there is no way to put the levels created in the editor in the game without using the source.
Note: The web version doesn't have the level editor because System.IO.WriteAllText is a security flaw on web.
Note: there is a minor bug with the level switching at the end of each level, so you may have to select levels from the menu to actually play them all.
Downloads and Links
Ratings
#322 | Overall | 3.30 |
#476 | Fun | 3.00 |
#480 | Graphics | 3.00 |
#548 | Theme | 3.19 |
#556 | Innovation | 2.96 |
#824 | Mood | 2.38 |
#1229 | Coolness | 46% |
Comments
Wow that's an interesting game ! It's not too hard nor too easy, just perfect! And the editor add a lot of replayability, great work !
Pretty decent game. Would have played a few more levels, if there where.
But submitting an editor with it, is really cool.
I completed it. It quite was good fun. I could see this been developed into something good.
Impressing !
Here a list of things which could be improve in a post-ludum version for exemple :
- Add sound, they are sorely lacking
- the minor bug concerning the switch of level, it drove me crazy during long minutes ^^
- Slow down when you rub yourself is ankward
- The curve of speed is too long, and the max speed is too slow, for me
Your game has potential, really !
Acceleration is iffy and movement is too "smooth", it feels very sluggish when you are trying to catch speed and then you get stuck in a corner. Also audio would have been great.
Bad things aside, this is really impressive. Slick and yet simple graphics, and also with a level editor! good job.
Like how it looks, but probably needs some polish. And the movement - it is quite strange, yet makes it more interesting.
Finished all you levels, funny thing I found the third harder than the fourth. Well, it's not a bad thing anyway. Really cool concept.
I think I would have enjoyed it more if the player control was tighter and the enemy tracking was faster to compensate. But I liked the graphics and concept.
Pretty simple, the death effect is awesome. More levels would be good!
The framerate was really low for me. For some reason after completing level 2 it told me there were no more levels, so I had to pick the next one manually from the main menu, and then after completing the actual final level, it took me back to level 2 again. The level editor button was greyed out and did not function. The graphics looked pretty decent, but the aforementioned fps issues were disappointing for me. The lack of audio also hurt the atmosphere quite a bit. The thematic implementation was pretty weak, since none of the levels took even close to 10 seconds to finish, and most of the obstacles would kill you before you ran out of time anyways. The art and color choice were nice, though, and there is some solid potential here - with a lot more levels of increasing difficulty and more importance put on the 10 second time limit, this could be much more engaging.
I liked the way you used the perspective on this one, The thrill of finish on a level on the run without dying pretty much makes the whole experience, missed some sounds and music though, it would've helped a lot.
I find the presence of a level editor very impressive, but I couldn't manage to use it, hope I'm the only one on this boat, level editors in 48hrs games are pretty rare.
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Cool game. The level editor's pretty slick too, even if it's not easy to play the levels you make yet. :)