August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Get to the mainframe to shut down the evil robots!
Team RADMARS:
Brendo - level design
Adhesion - programming / music / sfx
emarcotte - slam-jamming / programmin'
spacemars - art
tokken - creeper / playtester / champion of vulgarity
Downloads and Links
Ratings
![]() | Coolness | 100% |
#25 | Overall(Jam) | 3.90 |
#31 | Audio(Jam) | 3.82 |
#42 | Fun(Jam) | 3.64 |
#53 | Graphics(Jam) | 4.26 |
#77 | Mood(Jam) | 3.57 |
#112 | Humor(Jam) | 3.17 |
#115 | Theme(Jam) | 3.48 |
#256 | Innovation(Jam) | 3.05 |
Comments
Great! Love the style, music! I found one bug with getting stuck on collision in the top right of the first vacuum area.
Looks good. But need some polishing. With such visuals animations too short. And tiles of levels sometimes looking bad. But I understand you, because I running out of time to complete some features(i.e. design) too.
This game should have more comments. Great art, great subtle yet global use of the theme, and great parallax!
Great! Roger Wilco would be proud. :) The graphics and music are super as usual, and I thought the length was just about right (kept dying right near the end of the levels, though, which was frustrating!). When I use my jetpack vertically right next to a vertical wall, something funny happens..?
Hah! Our project went with a Space Janitor hero too. Secret Theme time?
Very well done aesthetically, with solid art and music. Nice way to mix up platformer mechanics with the Zero Gravity sections. Very cool! The 10 seconds thing seemed like a bit of an afterthought, though, like this might have been planned for a different theme. Excellent work nevertheless!
Super awesome game! A second janitor style game I ever know. Nice adaption of the theme!
Really fun game! I'm impressed! I agree that the theme seems pretty tacked-on, though. Also I noticed two bugs:
-- The music sometimes skips very badly, which is grating.
-- In the "mainframe" area, I was able to get outside the level boundaries, and I ended up stuck and couldn't return to the field of play.
Other than that, great work!
hahaha really funny concept, and well executed development! it has a great level design, it seems really big, must have taken some time xD good music
Nice! I would've liked some more checkpoints in the second level, had to retry the whole thing a few times. It was very good!
Also, I love how you use the theme in so many ways. Great job with that.
Yup! "Rad" is right. Some minor jumping issues, but everything else was top notch. I really liked the way you played with the theme as well. Really great work.
Awesome job! A bit like cargo-commander. You rock! Had loads of fun.
Nice game. I could see this being turned into a full Metroidvania style game. However, it really needs a mini-map added, since it was hard to tell where I was supposed to go at times. I liked all the different ways the 10 second theme was incorporated. The transitions between platforming to space flight reminded me a lot of Dead Space. My completion time was 127.9.
Haha nice. I thought I remembered the logo from somewhere and then I saw the blue fox cameo from that previous LD entry.
Very nice realization for a 72h jam it's impressive ! GG !
Nice art! The screens made me expect something like dustforce, but this was different! The robots are pretty harmless.. i liked it
Funny concept! I like the mechanics changing between space and land, that made the gameplay very interesting. The graphics are good and the space background is pretty.
Impressive entry, great, complete game. The 10 second theme fit very well in the game scenarios. Awesome job!
This is so much better than most of the GBA games I've played.. And picking up trash along the way was surprisingly satisfying!
The collision is a little wonky in places... The passable platforms made me jump up again even though I didn't press anything, and I glitched myself out of the playable area once and had to restart. But this should be very easy to fix as I've ran into similar problems before.
Was there way not to die in the end? Must have been silly of me to stick around when the mainframe was exploding...
Anyway.. awesome great job!!
Awesome entry all around. Great music, graphics, and a pretty cool idea, as well.
Music and graphics are really great. I like the concept of the 10 seconds in space. Please add more checkpoints in a post-compo version :D
Ah, this is awesome! I like how a lot of things were using the 10 second mechanic, and it was in a good way. It wasn't you can only shoot every 10 seconds, but once you hit an enemy, you get a 10 second cool down. Since the 10 second theme as really a theme here with both the weapon cool down, the timed events, the time until you lost some health while in no gravity, and the mainframe explosion time, it really made it feel like a cohesive gameplay experience to me. The music set a great mood too, and the difficulty curve was very nice.
I think the graphics were nicely crafted, but they didn't stand up to your last entry Tessitron's low poly flat shaded art direction to me, but that's also an unfair comparison since it's one of my favourite graphical styles.
Great game overall. :)
Interesting ^^; Always appreciate your guys' postmortems. Yeah, bit rough around the edges. For your artist, I'd recommend differentiating the foreground and background elements a bit more in terms of lighting, just to make things more obvious from a gameplay perspective.
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A cosmic tour de force, and a great way to honor cleaning engineers everywhere this side of the galaxy. Bravo.