August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2213 Games (Compo Only, Jam Only) | Warmup ]

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE

Back to Browse Entries

The Space Loop

by Chewynouget - 48 Hour Compo Entry

You are stuck in the space loop. You will eventually break out of the space loop, but you don't know when.
-------------------------------------------
The Space Loop is a very fast platformer wherein you must complete each level in under 10 seconds. To complete a level, you must go into the portal, continuing on the space loop, loading a new level.
-------------------------------------------
All music, art and code was made by Me using pxTone, Paint.Net and Flashpunk respectively.
Apologies if the music is bad. I'm not to good at it.
-------------------------------------------
HAVE FUN!

Downloads and Links


Ratings

#1970Coolness0%

Comments

xhunterko says ...
Aug 26, 2013 @ 10:07pm

Controls were just a little slippery but I got used to them. Not bad!

syawqy says ...
Aug 27, 2013 @ 8:03am

rather solid game
I think you need more variant in obstacle/mechanism to enhance the gameplay

lulzfish_4 says ...
Aug 29, 2013 @ 12:30am

Controls are a little slippery. I couldn't get past the level where there's a block over your head that you can't jump over, and if you try to jump under it, you hit your head on it.

Sep 1, 2013 @ 2:40am

Woah, nice game, a little hard ! The character move a little fast I keep falling down ;)

Colapsydo says ...
Sep 4, 2013 @ 9:20am

First time I went out of the screen it was a bit confusing, then I understood that if you die you restart the level, so it was ok.
Nice work on sfx and music and I liked the sunny artwork at the end.

Sep 12, 2013 @ 12:18am

That was fast and simple, though I kept on falling of the stage xD
Good game :D

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.


[cache: storing page]