August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Can You Save Her?

by wintermute - Jam Entry

Can you save your princess? You have 10 seconds to check if there is a corridor of grey tiles that can bring the hero (sword) to the end of the level (key), and answer correctly (move YES/NO with arrows, X to confirm).
Will you clear enough levels and reach an happy ending?

== NOTES ==
I fixed some bugs but I did not manage to put everything I wanted. Especially, I wanted to put an "endless mode", but I could not finish it. If you liked the game and want to know if I will never make the endless mode, follow me on twitter:

Downloads and Links




Aug 26, 2013 @ 11:00am

Nice game ! I love the concept of pathfinding and the way it gets harder and harder as the map goes bigger and bigger and start to shake. Cool music too ! 59390 points ;)

Diogo Muller says ...
Aug 26, 2013 @ 11:02am

Pretty cool idea. There are some bugs (like if you press X twice fast to confirm, you get the double of points). The ranking sometimes hides part of the solution, when you get it wrong.

infernet89 says ...
Aug 26, 2013 @ 11:17am

Very nice idea! Sometimes the path highlighted at the end make some diagonal moves, so i thought that can be possible to pass in diagonal through holes.. but i was wrong :(

itamarcu says ...
Aug 26, 2013 @ 12:13pm

Great game, and a very good implementation. Like others said before me, the diagonal movement in the pathfinding is a bit odd.

itamarcu says ...
Aug 26, 2013 @ 12:19pm

Also: Is it just me, or are you "punishing" players who abused the click-X-fast bug by making the delay between levels shorter whenever the players do that?

wintermute says ...
Aug 26, 2013 @ 2:04pm

To everybody, thanks for playing!
Only a clarification: diagonal moves are NOT counted, but during the visualization, they are visualized when there is a "turn", which means, instead of 3 tiles turning, only 2 (diagonal) are highlighted. I wrote the visualization separately after and I have probably made some pruning (diagonals lead to shorter paths). But I am 99% sure they do not count during the gameplay.
The weekend finished unfortunately so I don't know if I will be able to push updates, but I will certainly try to fix some bugs (DOUBLE SCORE??) before the deadline.

rujo says ...
Aug 27, 2013 @ 11:00am

courious game that fits nicely the theme.

endermath says ...
Aug 28, 2013 @ 12:50am

Cool idea! Especially good idea with the green skull to make it harder :)

zatyka says ...
Aug 28, 2013 @ 10:37pm

A cool and unique use of path finding. Simple, fun little game.

Khopa says ...
Aug 28, 2013 @ 10:41pm

Nice game :)
But 90% of the time you have to answer "No".

Pinktreeleaf says ...
Aug 28, 2013 @ 10:42pm

that green skull is torture :D

fun game though and nice concept.

naufr4g0 says ...
Aug 28, 2013 @ 11:21pm

Really cool game! Love the green skull that cover the screen! :)
The game is really fun. I reach level 25.

Angrycrow says ...
Aug 29, 2013 @ 3:18am

I had quite a bit of fun! GG!

Nick Weihs says ...
Aug 29, 2013 @ 8:20am

Ahhh so hard when the map gets big! X_X haha Was fun though most of the answers later on seemed to be 'No' heh. Only 9610 Points X_X Good game!

lopiky1 says ...
Aug 30, 2013 @ 6:27am

fun :D

davidwparker says ...
Aug 30, 2013 @ 9:55pm

Okay, I really liked this one... you should rate more games so more people know about it. It's a great concept, and definitely something that could be explored in more detail.

XaiZil says ...
Aug 30, 2013 @ 10:39pm

This is cool, worked out concept quick, nice idea

Literal Games says ...
Sep 1, 2013 @ 3:01pm

Interesting concept, I enjoyed it! One thing that would have been nice was separate buttons for yes and no, instead of having to check which was selected before you pressed X everytime, especially since most were No.

N427 says ...
Sep 1, 2013 @ 4:32pm

Cool idea, pretty fun! Got really hard once the flashing skull showed up on the screen though.

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