August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Enjoy collecting the protons before the half-life ends !
The game might have a full version before the end of Sept. it will support :
- power ups
- completed leaderboards
- achievements
- more collectables
- different enemies
Downloads and Links
Ratings
![]() | Coolness | 62% |
#77 | Audio | 3.56 |
#81 | Graphics | 3.94 |
#282 | Overall | 3.35 |
#359 | Innovation | 3.24 |
#470 | Mood | 2.83 |
#538 | Fun | 2.94 |
#584 | Theme | 3.15 |
#808 | Humor | 1.82 |
Comments
@Hexicube, Sorry for the size, I used to make my game jams entry with that size, just because there is not enough time to make it fine with all aspect ratios :) I will be improving this starting from next week ;)
loved the graphics so much , hope to see the full version soon
404 error. I will check out again tomorrow. The screenshots look interesting!
@thephantom, Thank you, am working in a IOS version now. The gameplay fits a lot more in IOS. and after that there will be a web(may be Facebook) version ;)
You can keep following here :
http://mamoniem.wordpress.com/
@Erhune, Sounds that you are outside US. Lots of countries block Dropbox. Currently am in China, and i need to use a VPN Proxy to open Dropbox.
@Diventurer, the same reason, the game in Dropbox which is blocked in some countries.
Received a Dropbox 404 error when trying to access any of the three download links for the game. Maybe too much traffic?
Will have to try again later since the screenshots look pretty cool.
Yeah, I'm getting a 404 error too and I'm in the US, in the same city as the Dropbox offices :)
@Diventurer
@Erhune
@xndr
@Neo-Blue
@oxysoft
@Steve Cochrane
Thank you for the feedback, it sounds I got a problem with my Dropbox, for some reason myself too was not able to open it [404 :D]
Anyway, i updated the Dropbox links for the 3 version and all of them working now. Looking forward for your great comment to make "Decay" better for the IOS release ;)
Nice game! Love the idea, music and colors :)
Controls are a bit weird. I started dragging, but I couldn't sross the lasers. B ylcicking you insta-teleport, making dragging unecessary. But clicking can also insta-kill you, if you hit a wall. It's all over the place! :)
Great presentation and great concept! However, I was a bit disappointed when I understood that it was not necessary to grab the particles with the matching thingy spinnin' around your atom. When I understood that, the gameplay lost quite a bit of appeal because you can basically chain-click the particles without taking your rotation or collisions into account, which requires a lot of accuracy and timing from the player.
I think the game would be much better if you couldn't grab, say, a red particle with your blue slot (or the orange body of the atom for that matter). Try to play it this way, you'll see: it's even more fun :D
Anyways, the look and feel and gameplay are amazing so... high rating! <3
Stunning! I love this one, I will definitely trace your work to see the update of this one.
...oh, could stop only to comment) Now, it's time to continue)
Right, now it works! This game is really nice, and I find it quite innovative. Never played anything quite like this before!
@matthias_zarzecki, thank you. Some collisions need to be fixed beside i meant to make "2" ways of controlling, to give the player the ability of multi-method of achieving the goal ;)
@Lightmare Studio, thank you. I was thinking in the same idea, but i found it will be too hard. So, i decided to add an (easy or hard) choice later in the IOS version.
For the colors, i already get pored :D am working in a game about colors almost 3 years now . It is called "Coated" :D
I came back because of the screenshots. :) Pretty cool and nice visuals especially. For feedback I kind of wish the boundaries at the edges of the screen were a bit easier to see since they can kill you, but I got used to it. I also had a few cases where I would collect all four pieces and win the level, but then a moving beam would hit me before the next level started and I would have to repeat the level. Not a huge deal though. Good job!
Excellent design; it was a bit hard to figure out the mechanics at first but I got it down after a bit. Love the music!
@Steve Cochrane, Thank you, i will try to find a better way to show the boundaries. the other problem i solved for the full verion now ^_^ it was my mistake to keep the game running and all collisions while displaying the win sound :D
@Teejay5, Sorry for not putting the tutorial level. The music is free to use from the free sound tracks blog.
Hey, it's great to see that the Dropbox link is working now. I'm glad I got the chance to try it out because this project is really cool. I love the color palette and the soundtrack. It's simple idea that's fun to play around with. Cool entry.
Is the second level bugged for me? The red lasers are in the way of the other orbs, and there's no way around them - can you turn them off somehow?
I liked the graphic effects. It took me a while to figure out how it works, I thought I had to drag that thing around first. It was still a bit frustrating because I seemed to hit the laser without anything touching it sometimes.
@Neo-Blue, thanks for the pretty words. Hope you play the full version too :)
@JHollands, it sounds a lot weird. I have tested all the versions again and every thing work !!
Maybe I'm an idiot, but I couldn't figure what I was supposed to do on Level 2. Looks like the game would be really fun :)
Could not pass level 6. To small margin, think I only managed to get the red one time. Nice visuals and music, just needs some tweaking with the gameplay. Good job!
Simple and polished. Very good graphical decicions. I liked it :)
@Zer0Kelvin, just collect :) and you have 2 ways to do that :
- drag the atom
- teleport it
;)
@Brassawiking, thank you, am fixing all that right now, hopefully you try the complete version soon :)
UPDATES for the iPad version :
http://mamoniem.wordpress.com/2013/09/02/decay-develog-01/
Nice audio and good graphism, the idea is fun but a bit light or frustrating : your main challenge is basically to find where to click, making the whole dragging thing useless as well as the wheel turning... and it's really hard ! But I still enjoyed the experience, I stopped at level 7 :)
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Game is nice, however it was a bit too big for my 1024x768 screen. Would be nice to have it scale to the screen size available for it if possible, not sure what unity can do.