August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Fleeting Reality

by LionelJitro - 48 Hour Compo Entry

Use arrow keys or wasd to move.

Space bar to tamper with reality.

Made with Loom Engine.

So this is my entry. I like the art and atmosphere I've created but the base mechanic isn't right. The 10 seconds inspired the game, however ten seconds is actually a rather long time. So I forced the ten seconds into it, instead of shaping it around it.

I'm planning on making a post jam version. I've got a few ideas for it and I'm going to strip the 10seconds and actually get some rewarding gameplay.Ultimately I want to make it enjoyable. Anyway thanks for stopping by.


I guess it is a puzzle game. So I'll get you started. Every 10 seconds you should notice the screen shakes. That is when reality is at it's weakest. The space bar makes you channel. Try timing your channel just before reality shifts.

The first time you sync a channel and a shift you can be anywhere in the room. Then you will have to be closer to specific areas later.

If you can't get the timing quite right, there is a pulsating dot in the bottom right corner that appears every second. So you should be able to get an idea from that.

Downloads and Links




Tork says ...
Aug 26, 2013 @ 4:28am

Art and audio perfect!!
From the rest I wasn't 100% sure on how to play it XD

Aug 26, 2013 @ 6:14am

It's... interesting? Definitely one of the more unique takes on the theme, and the graphics and sound are really unique. It has a really creepy mood in general too.

That said, moving seemed unnecessarily slow, and without your "spoilers" i would have had no idea what I was supposed to be doing. I instinctively tried to "channel" along with the breath sound, but I only got a mushroom to pop up. After that I didn't seem to be able to make any progress, and reading the "spoilers" it seems like it's just a guessing game?

It would have been really cool if there were more hints (and a better indicator of when the "reality shift" was about to happen than the dot, since counting 10 dot blinks is not really "fun").

Very unique and overall a cool entry!

Aug 26, 2013 @ 6:47am

Wow this is very unique indeed ! I was lost at first, but I was able to summon/imagine a few things. I don't want to write too much and reveal spoiler but great concept !

LionelJitro says ...
Aug 26, 2013 @ 6:50am

Thanks for the feedback.

I really should have got people to play test it as I got too used to it in 48 hours. It was more simple earlier and I made it unnecessarily complicated. The dot was literally added in the last few minutes so people could get an idea of what a second was. My reflexes just knew when to channel as I spent way too much time with it. I made that mistake last ludum dare and was aware of it but still didn't get play testers. Next time =)

eckcz says ...
Aug 26, 2013 @ 8:02am

I love the graphics.

Ravetcofx says ...
Aug 26, 2013 @ 8:02am

meh, no linux version

Twistedsnail says ...
Aug 26, 2013 @ 8:40am

The mood was good, art and audio were superb.
I could only get a window to appear though :(

Riley Hume says ...
Aug 26, 2013 @ 2:01pm

Not sure what to say...It wasn't bad, but it wasn't anything special. I like the concept though, and with a little bit of work it could be something great I reckon.

BerdiNerdi says ...
Aug 26, 2013 @ 2:10pm

No doubt a really interesting and unique take on the theme. The audio and graphics were really good, and gave an extremely good atmosphere.

When it came to the actual game-play I'm not really sure. As another user commented, I tried without the spoilers first, but was at an absolute loss as to what to do. Tried a few different things and none seemed to work. After reading the spoilers and trying again I did get things to appear, and tried to stand closer to them while channeling to get more things to appear. Then I got stuck at which object I should stand nearest to next and quickly lost interest unfortunately :( It felt like guesswork and was not very interactive as such.

But again, the atmosphere was really great and immersive, and I loved the art style :) So at any rate, you did a great job.

BerdiNerdi says ...
Aug 26, 2013 @ 2:14pm

Just to add to my last comment, I think I lost interest because I felt it became a chore to wait 10 seconds before I could attempt again :) When the objective was not all that clear to begin with, it felt sort of annoying having to wait around 10 seconds before I could try again.

Don't mean to sound harsh by the way, just want to give some constructive criticism :)

Aug 26, 2013 @ 5:40pm

I guess the game ends after the Chapter 1 completed text?

That was rather unique. It becomes a chore to walk around and try to channel at correct time though, I almost stopped playing trying to figure out what to do.

Is there going to be some kind of continuation?

LionelJitro says ...
Aug 26, 2013 @ 8:39pm

Thanks for all the comments everyone.

Yeah I feel exactly the same way. I never found the fun. I got the idea but the ten seconds actually worked against it, rather then being an essential ingredient.

@AdventureIslands yeah that is the end. I had a massive story written down but didn't get anywhere close to finishing it. I might come back to it later. If I do I'll reinvent the mechanics completely and reuse the assets and story (that hasn't actually been told yet).

I had a lot of ideas for interaction and should have started with them. I think I spent too long on art. I also spent about 4 hours on music, none of which made it into the game.

Hopefully the idiom third time lucky will ring true next ludum dare =)

Aug 27, 2013 @ 3:40pm

Quite the interesting little game. Its a bit hard to play, and I enjoy how it transforms the room if you can do it correctly. Great entry. I featured it in my compilation of Ludum Dare 27 games, if you want to check it out!

BlackBulletIV says ...
Aug 28, 2013 @ 4:27am

Well, it's certainly interesting. The atmosphere was somewhat disquieting, which is more than can be said for any other game I've played thus far.

However, I find the concept is far too hard to grasp without reading the "spoiler", and even when you know what to do, the gameplay just doesn't feel satisfying at all.

Lubial says ...
Aug 28, 2013 @ 4:47pm

quite interristing, but painfull to move and to count seconds... didn't finish because of that

lucidlarva says ...
Aug 30, 2013 @ 10:49pm

Pretty good. I like the atmosphere. It can be pretty hard to make ten seconds improve game play. At one part it took me a bit to figure out where to channel but other than that I was able to notice the slight hints as to where to go.

Aug 30, 2013 @ 10:50pm

Interestin concept

hbocao says ...
Aug 30, 2013 @ 11:33pm

The art and sound really sets the mood. Kudos for that. But I had no idea of what to do. And even after I read your post I couldn't "channel" :(
Please, do that post jam version. I would love to see it.

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