August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Midlands Noire is a game made in Unity set in a fictional austerity Britain in 2024, inspired by the "every ten seconds so and so earns this much" and "every ten seconds so and so many people die" statistics used commonly in the media. The gameplay is primarily based around exploration and the game has two endings.
This is the first polygonal game I have ever made, and I was quite rushed by the end. The game was a bit too ambitious, but I managed to implement most of what I was going for in a rough form at the very least.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#43 | Mood | 3.79 |
#314 | Humor | 2.69 |
#407 | Graphics | 3.13 |
#529 | Overall | 3.08 |
#674 | Innovation | 2.80 |
#674 | Audio | 2.32 |
#912 | Theme | 2.72 |
#972 | Fun | 2.37 |
Comments
Great job for your first polygonal game. It's kinda short but it was fun to realize there is no way to win. Good work !
hm. This look very promising. I just not quite fully understand where is the "10 seconds" theme here. And i like how statue's shadow doesn correspond to the statue itself :) And the text is quite hard to see when youre upclose to the store.
Fantastic atmosphere! I especially enjoyed the commentary on the storefronts. Congrats on your first polygonal game.
Nice atmosphere and thought-provoking text. A few more sound effects would have gone a long way to deepen the mood but otherwise I really liked this.
love the aesthetics, the setting and the way you made me feel small and vulnerable. good implemented writing too.
Great mood! I'm not sure either where the "10 seconds" is in this though :| The graphics were a bit rough too but still pretty good. Great job :)
Very atmospheric, reminds me of "they live" as you walk about then as you get close the text changes.
3d atmosphere is really good, you should improove the graphics !
Great game, the way the text shows up on store fronts is a really neat idea, and I feel like it's a pretty deep/educational message given by the game, got a little confused at times when I was "earning money" and it went back to zero. Also when I click at the end and it says Click to End nothing happend, is it supposed to do that? Or is that just for the non-web versions? Great job either way!
Great environment and an interesting pseudo-commentary. I also really enjoyed how the statue didn't correspond with it's shadow.
@Beardbotnik Thanks! Yeah, the "click to end" thing is from the non-web versions. I'm pretty new to Unity and I didn't end up building the game to a web version until after LD48 had ended, so it didn't feel right to change the text (although I probably should have).
Interesting idea, I was very confused throughout the game which I assume was the intention. I'm interested to see what you would have done if you were planning to add later on.
Atmospheric, though it wasn't easy to spot the theme. The storefront effect was pretty neat.
Great atmosphere, and some nice detailing (statue's shadow, the second ending, ...). The mood was really eerie, excellent job for your first 3D game!
Interesting game. I really liked the mood. Though if in real life you ever find yourself actually starving to death because you lack money, you can always eat grub worms. They are freely available under rocks and cost no money!
I like the mood of this game. At first I thought I found a bug, when I accidentally fell out of the world. I was positively surprised that you had that in mind. Nice entry.
The Linux version is not running for me, and it looks like the same is for the Mac version
@timothyolt Yeah, sorry I screwed those up. I've redone them and they should work now!
Interesting game. Definitley had a very strong point to make, though as a non-European I had to do a bit of research to understand it.
Overall a respectable first foray into the world of 3D games :)
Reminds me of old doom levels I used to make back in the day.
Story is pretty cool.
Wow. Really like how you get the thoughts across. I feel awkward saying I love this game though (I do), tough stuff. :/
It's simple, but reasonably effective for what it tries to convey. The use of the money counter to sort of show what other have and then take it away from you was compelling.
The storefront text was pretty cool too.
Interesting and very moody piece. I think your message could be even more effectively presented it you built game mechanics around some of the examples...however, that would be a far more lengthy and ambitious project. (...and an entirely different sort of game, probably. Just an idea.)
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mac version wont run