August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Continuing running

by Badrpas - 48 Hour Compo Entry

Run/jump from one point to another.

Left, Right - moving
Up - jump
R - restart

Not done:
- Nice animation
- Rolling
- Grab to corners
- Stable acceleration on corners

- Checkpoints
- Sliding on walls
- Jumping against wall
- Tiled .lua files reading
- Box2d world... again like first-time

Dat Box2d... I whish I could learn it not by LD time.

If you're get stuck at start - just restart game.exe

Downloads and Links




uaBArt says ...
Aug 26, 2013 @ 6:59am

i like it

return 0xFF;

oxysoft says ...
Aug 27, 2013 @ 4:44am

Could of been a great game if it had more responsive controls and Super Meat Boy physics.

Drachlen says ...
Aug 27, 2013 @ 4:49am

I love the acceleration aspect to jumping, and the wall climbing. It's a great idea. Good work.

Laelien says ...
Aug 27, 2013 @ 8:11am

Great game pal ! Nice mazes, didn't see that one coming :D A little tricky to handle, but once you get the hang of it, it's really nice. A little repetitive music would have been perfect to drive people crazy on no time. :)
One little thing : the character's arm on the falling/jumping animation seems to be cut off, it's really bothering me for no valid reason XD

Aug 27, 2013 @ 1:31pm

Fun. Wall jumping is always enjoyable.

dumasflo says ...
Aug 27, 2013 @ 1:33pm

It reminds me N+ video game ! Nonetheless, i was a bit frustrated by the controls. Good job anyway !

Kragnir says ...
Aug 27, 2013 @ 11:07pm

A nice platformer, should expand a bit on making the acceleration part more clear and understandable since it is used quite a bit if you want to be fast enough.

Joxno says ...
Aug 27, 2013 @ 11:34pm

Really enjoyable, you can never go wrong with wall-jumping

Ciaran54 says ...
Aug 28, 2013 @ 1:32am

'Fraid the game wouldn't run for me, it just got stuck on the first screen and when I clicked the screen it became not responsive and crashed :/ Windows 7 64 bit

KunoNoOni says ...
Aug 28, 2013 @ 1:44am

I really liked the wall jumping. Fun little game. Good Job!

Jimanzium says ...
Aug 28, 2013 @ 9:07am

Definitely one of the better platformers this LD

Aug 28, 2013 @ 10:26am

A maze-based platformer? Not really the most original idea, but actually kind of fun anyway. I got badly stuck at one point and could not figure out what to do at all...

eemmbbeerr says ...
Aug 28, 2013 @ 7:22pm

It entertained me for a good while. GJ!

doonay21 says ...
Aug 28, 2013 @ 7:23pm

NICE! A little bit hard to master mechanics, but anyways I loke this entry!

nathanhoffer says ...
Aug 29, 2013 @ 2:34am

Fun platformer. Cool use of the theme as well!

Aug 29, 2013 @ 4:01am

It's lagging for me really badly. And the world tends to disappear. Is it only me?

koe415 says ...
Aug 29, 2013 @ 4:21am

That last level! Took me awhile to figure out I had to gain more momentum by backtracking. Too bad you didn't get some slick animations done for the runner. Good use of the theme and varied level layouts. Kinda reminds me of a trim mirror's edge.

Thermite says ...
Aug 29, 2013 @ 11:12pm

Good fun, with some control polish this could be great!

brobutter says ...
Aug 29, 2013 @ 11:15pm

Kinda generic, but props for using SDL and actually making something within the time limit!

Endurion says ...
Aug 30, 2013 @ 3:53pm

The idea is fine, but the controls make me furious.

Only the Win8 version worked for me, the other went nuts when moving.

zzForrest says ...
Aug 30, 2013 @ 4:07pm

Very interesting entry. It is unfortunate that most of this game's difficulty comes from the less than functional controls, because I can see very clearly that you have a good sense of level design. You were trying to create maze like levels to confuse the player, but your platforming engine is so broken players were just getting confused by trying to move.

murilo says ...
Sep 7, 2013 @ 2:37pm

Ok, I know it had to be done quickly. But would've been great to have responsive controls! I really like the levels and wall jumping! Although just a stick man, he's somewhat different and I like his design.

nthird says ...
Sep 11, 2013 @ 4:44am

Really good idea and overall pretty well executed. More clarity as to what is happening would be useful though. It took me a bit to figure out the difference between the save buttons and the end goals. Making the jump just a little better without running would have decreased my frustration considerably without making it too much easier but it might already be at a sweet spot for other people. Excellent use of the theme.

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