August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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For my LD game
I decided on haiku
made in ten seconds.
Look inside to find
controls (even easy mode)
and the game itself.
This game was written
in AS3's native libs.
Thank you for your votes!
Downloads and Links
Ratings
![]() | Coolness | 63% |
#24 | Innovation | 4.08 |
#295 | Humor | 2.74 |
#378 | Theme | 3.35 |
#585 | Mood | 2.69 |
#769 | Graphics | 2.55 |
#820 | Overall | 2.78 |
#1019 | Fun | 2.28 |
Comments
Brilliant concept, beautifully executed. That said, ten seconds is just no way long enough to count the syllables in long words and form a Haiku. I did see you had a second version, but then that breaks the theme.
Bit of a pickle
Make your game *good* or *correct*?
A real conundrum
Thanks! I tried to add
lines that show the syllables
Too dark I suppose
Interesting game.
Had a bit of trouble making the words stick to the text-bars.
Never would have thought of a haiku challenge. Interesting idea.
noxiously snouted
consecutives protectors
caddie matronhood
I think the silliness of this haiku is very descriptive of how short and sweet this game is. Pretty font! :)
Nicely done, I was struggling to manage in the time until I saw the boxes were sub-divided into the number of syllables the word has!
The text is a bit hard to read, and the game is surprisingly difficult.
Really interesting idea. I think it might have been better to use a different font, as that one is kind of hard to read.
I'm not sure whether I like the way the number of syllables in a word is shown, as that removes any real thinking from the game, but that said there would be absolutely no way anyone could actually count the number of syllables within just 10 seconds.
Great execution of an interesting idea: shame the idea turns out to be way too hard to pull off in ten seconds (for me at least). Managed to get a haiku once on twenty second mode - don't think I'd ever manage it in ten.
Not touchpad friendly
But is rather interesting
Hippopotamus
Very fluid in how everything moves or pushes the other words. This must have been well polished. And a nice idea.
Cool idea. 10 seconds is not enough for me. It's really hard and frustrating. (The LD theme is the problem, your game is cool.)
Wow, never would have expected a haiku generator. Really appreciated that all of the menu elements were themselves haiku, and that the countdown was a usable element. The game, unfortunately, isn't very fun until you finally do manage to succeed, and that's not an easy feat. "Phenomenology dog" indeed.
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The look and feel of this is quite polished. I especially like how the words push each other aside.