August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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One dungeon, one bomb. Your goal: Going out of there through 25 rooms. The only thing is that the bomb will explode in 10 seconds, so you've to run and avoid traps very rapidly.
This is my third LD, and I think it's my best entry for now. It's very challenging at the end, and maybe the difficulty isn't properly balanced as I ran out of time at this point of the development.
But anyway, I hope you'll enjoy this game! ;)
Downloads and Links
Ratings
![]() | Coolness | 100% |
#18 | Fun | 3.98 |
#35 | Overall | 3.93 |
#50 | Audio | 3.64 |
#73 | Theme | 3.83 |
#99 | Humor | 3.41 |
#108 | Mood | 3.49 |
#226 | Graphics | 3.50 |
#521 | Innovation | 3.00 |
Comments
Fun, I loved the controls! Could've done with more chekpoints though :(
Great game
Very good level design
Difficulty was high, but it was fun to beat it
Cool game overall but the difficulty was pretty hard for me (also having to restart at the last checkpoint is frustrating).
Great and fun game! I only wish that you would respawn in the room you where in. (And first time the bomb exploded almost gave me an heart attack :P )
Great game! I loved the graphics, and the music was catchy. Some of the text was pretty funny.
I think that's one of the best games here I've played so far, good job! The difficulty is fine, although a few more checkpoints would be nice. :) Also, the death animation is cool, I just kept on running into spikes on purpose. :D
Amazing game! :D
I love it, the explosion and particules are awesome. The music and the commentary are great. Right now this is the best game I played for this compo :D
PS: i will take a look to the source ;)
Thanks all for playing and rating my game, I appreciate the feedback. :)
Awesome game, but it definitely needs more checkpoints. Also, I think the timer should be slightly more subtle, it's a bit too excessive at the moment.
Hah--GREAT idea! It kinda-sorta reminds me of a dungeon hack version of Half Minute Hero (except with 10 seconds!)
This is fast and fun, but the controls feel a bit too slippery for the kind of precision the levels require. I also don't really think the text is necessary. Something about being repeatedly told I'm stupid for dying didn't help me enjoy the game.
awesome! love the laser and the way it emits those wireframe squares. fun and challenging. Music is super awesome. Well Done!!
I absolutely love the pace of this game. But I agree that given the difficulty every room could have been it's own checkpoint.
Great game, very intense.
I really enjoyed the challenging levels, they felt hard and yet not so hard that I wanted to quit. The graphics where nice and fitted the game well and the sound was nice. I really liked the combination of the text and sound with the different rhythms.
Great job!
Beat it! Fun and challenging game. I wouldn't have minded more checkpoints, especially the so called impossible room was pain to get back to after failing at the spikes. Regardless, good music and gameplay, fun entry!
Very nice game ! I loved the way you introduced each new "trap" and the difficulty which increased after each checkpoint is also a good point !
Graphics are simple but cool and little messages raised the fun of the game :-)
Love games with running commentary. It's cool how just good level design can take such a simple concept and make it really nice.
I like the inertia in controls. The game is really fun, too!
Graphics and music at the top. :)
Difficulty is well-balanced.
Very good game, music fit the game very well, and the little text thing at the bottom was quite good too, although a little more checkpoints would be appreciated :P
Very fun game! Unforgiving yet still manages to make it enjoyable. Would love to see you expand on this mechanic and see it become a commercial game!
P.S. I will go back and finish it!
Would love to have arrow controls on top of WASD. The huge yellow timer is a distraction - although I guess that's the point, but the game is already quite hard as it is. Would be nice to see a speedrun mode? Also more levels.
All in all very well done, congrats, looking forward to see what you do next!
That was pretty good. The art and music were very good. Gameplay was simple but fun. The varying sounds with the dialogue typing was a nice touch. Nice entry.
Win7 x64: The game is lagging a lot for me. I'll try to ignore that while I comment/rate - judging by the comments, I'm the only one.
The graphics are fine. I think you should really do something about this color scheme though - with a better one the game would be far more pleasing to look at.
I really like the urgency coming from the burning fuse!
Great work! The bomb timer resetting on every screen doesn't entirely make sense to me, but the game is a lot more fun that way :) It's pretty tough with the checkpoint system, though - lots of replaying levels to do... nice one, though. Graphics are good and the sound is great.
Hehe I love this. The style, the graphics, the time ticking in your face. Good humor, kind of a GLaDOSy taste to it [:
The music is great and the sound effects fit very well. You made a nice flow game with smooth controls and I really had fun while playing this, even as the levels got quiet hard. For a Ludum Dare game, I would make savepoints after every screen instead of manually placed checkpoints. But anyway, very good job!
Some days you just can't get rid of a bomb :p
Really enjoyed this one, had a lot of fun with it. Plays pretty slick, looks good, great music, quality all round.
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Very nice!
Getting set back two screens is nasty though :)