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    Ludum Dare 27

    August 23rd-26th 2013 :: Theme: 10 Seconds

    Ludum Dare 27 — August 23rd-26th, 2013
    [ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
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    Barrage Trigger - PaulSB - 48 Hour Compo Entry

    "I'll use what cover I can. And jump-shift when I can't. Goodbye."

    Amidst a terrible conflict The Seraph knows that desperate times call for desperate measures. She will charge head first towards the artillery emplacement to give her people one last chance to turn the tide of war.

    Barrage Trigger (also known as *BARRAGE//__TRIGGER_^... just because) is a one-button endless runner where you must run, jump and teleport as far as you can before you are overcome by the missile barrage that will arrive every 10 seconds. It is a suicide mission. Good luck.

    Click while on ground: Jump
    Click on "sparkles" while in air: Teleport to that location

    Developed in Flixel with Flixel Power Tools; also Gimp, FL Studio, bfxr.

    View PaulSB's journal. | View all entries by PaulSB




    Gremlin says ...
    Aug 26, 2013 @ 3:35am

    The hiding places as resources are a good mechanic. It feels like the if the game was just a bit tighter they would matter more.

    Jayjay says ...
    Aug 26, 2013 @ 5:33am

    The intro sets a surprisingly serious mood, it feels a little slow in the beginning/after getting stopped but is fun =]

    Aug 26, 2013 @ 6:34am

    Solid runnner! This could very well extended :)

    avh4 says ...
    Aug 26, 2013 @ 8:01am

    It takes so long to accelerate! And the music is so chill for a suicide running mission.

    Great graphics and style, though. I'm not sure why missiles sometimes seem to hit my head when I'm hiding behind cover.

    CustomPhase says ...
    Aug 26, 2013 @ 11:38am

    Cool game, but it should progress faster, in my opinion. And what is the purpose of teleporting? Also neat art work.

    Aug 26, 2013 @ 12:14pm

    It might have been more fun with more speed! ;)

    PaulSB says ...
    Aug 26, 2013 @ 2:36pm

    Firstly: thanks for playing guys! Good points made I think. It is a bit slow to get going as an incentive not to stop running, despite how dangerous that approach is :)

    @Jayjay Ha, yes maybe I got a little caught between moody/dark and sci-fi silliness.
    @avh4 Yeah cover is not totally safe; there is a bit of your head sticking out still. Probably a bit harsh on the player.
    @CustomPhase Teleporting can get you onto a higher/lower platform, escape a place you might be a bit stuck in or even dodge missiles.

    3ndo says ...
    Aug 26, 2013 @ 3:49pm

    Cover mechanic is pretty good. It's nice when you decide to risk it and it pays off. Avoiding use of the upper levels, as I tend to get stuck. Teleporting is a nice twist. Agree with others that it's sometimes difficult to get up to speed (and to the next cover point) within 10 seconds.

    pbdiode says ...
    Aug 26, 2013 @ 4:18pm

    I liked using the obstacles as a cover system, and I liked the timed aspect of more obstacles.

    Good job overall!

    tacograveyard says ...
    Aug 27, 2013 @ 12:38am

    mechanic is neat, coverage system is nice, I agree that it would be nice if it felt tighter. I also fell through the floors a few times.

    jijaweb says ...
    Aug 27, 2013 @ 6:14pm

    Cool concept. I wish the controls felt tighter. Good job!

    01010111 says ...
    Aug 28, 2013 @ 2:56am

    I didn't realize the cover was part of the game and assumed I was supposed to teleport through the Barrages haha. Really beautiful game, cool animation, great colors.

    DesignerNap says ...
    Aug 28, 2013 @ 6:03pm

    Fun little runner here. nicely done. I think the slow movement getting started isn't enough to make you feel punished, it just feels frustrating when you need to start up again. like paying for something after you have been given it ;) Still, nice graphics and a great game. good work

    Aug 29, 2013 @ 3:39pm

    It was a bit too slow for me (maybe it's also because of my bad internet connection).
    But nice entry overall.

    Orni says ...
    Aug 30, 2013 @ 11:35am

    very cool idea & concept

    please continue working on this :)

    well done

    Sep 1, 2013 @ 12:44am

    Enjoyed your art and music. Good work.

    Katamori says ...
    Sep 1, 2013 @ 8:50pm

    Can't see the point of walkable places above the main track. I love it anyway. Minimalistic and enjoyable. Extra point that this is easy and ALSO endless!

    Sep 2, 2013 @ 4:29am

    liked the concept.. worked pretty well could see this being improved and being pretty cool if you kept working on it after the jam.

    Raiyumi says ...
    Sep 2, 2013 @ 7:14am

    More acceleration would have been good. Otherwise, nice game.

    vikingpotato says ...
    Sep 3, 2013 @ 6:20am

    I am not sure if its the game or its just me who is awful at the game.. I think i was suking bad.. although the game looked nice and inviting!

    jwolf says ...
    Sep 5, 2013 @ 3:59am

    Could use a bit of fine-tuning, but overall it's pretty fun.

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