August 23rd-26th 2013 :: Theme: 10 Seconds
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METEORby Red Mike - 48 Hour Compo Entry
Finished in 24 hours, on account of having a party in the second competition day.
The link to the theme is loose, in that it was meant to be a 10-second-wave defense game. However, ending it abruptly at 10 seconds made for a poor game. I thus decided to make it carry on, if necessary, but on average it'll end at 10 seconds.
The game is a tower-defense/missile-defense meld. You have a building phase, where you organise launchers and modules on your screen (at a cost), then an attack phase, where a wave of meteors flies at your colony. Your launchers/modules need to protect your colony.
It's an arcade game, and thus there is no 'win condition', however more meteors are spawned the more rounds you play, until a maximum of 50, that I'm not sure is survivable.
PRICES: Completely forgot to add price tags to the game, and I don't have time for a major change now, and likely won't have in the second day of the competition as well, so the prices are as follows:
Pipes: 5 resource.
Brakes/Speed/Delay: 25 resource.
Split Launcher: 100 resource.
Launcher: 50 resource.
Known issues: There is an occasional slowdown that I can't trace (any attempt to debug it makes the bug not happen, a heisenbug). If it occurs and does not go away until the end of the round, restart the application. Sorry!
Mostly self explanatory, the basics are explained in the second screenshot (animation) and ingame.
Only Windows is supported, unfortunately. VS2010 source included, so not easily built on Linux either.
EDIT1: Tweaked starting money a bit, to make it easier to survive. (Thanks to edh649 for the feedback)
Downloads and Links
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