August 23rd-26th 2013 :: Theme: 10 Seconds
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Inherityby foumart - 48 Hour Compo Entry
10 seconds tactical strategy/simulation with 5 battles and 6 different types of units divided in three stack sizes.
Strategy tips: Soldiers resist damage while rushing but their speed is low. Barberians are much faster, have higher attack rate but are weak and do less damage. Knights are the fastest units - don't worry to place them far behind - they are usefull for so cold "surprising attack". Finally the archers(unlike the ballista) can be used only to lure some shots(they are not worth attacking).
Survived army is transported in the next battle/attack with slightly boosted HP and DAMAGE (*1.2).
Units characteristic (*3 or *5 according to stack size):
HP:30, DMG:5, SPEED:2, RESISTANCE(while moving):25%
HP:40, DMG:10, SPEED:1.5, RESISTANCE(while moving):50%
HP:60, DMG:15, SPEED:1, RESISTANCE(while moving):75%
HP:20, DMG:6, SPEED:1
HP:120, DMG:25, SPEED:3
HP:100, DMG:40, SPEED:0.5
Enemy Tower damage:20 + (level*2)
My initial idea was to create a battle engine for a RPG. The infinite battles in the RPGs sometimes are such pain but when the payoff comes within 10 seconds max it'll be all right:)
The game must runs at 12 fps for the timer to be ok.
My initial submission was violating the rules of the Compo. In the last hours rush the Compo and Jam rules mixed in my tired head.. as I was falling behind with the deadline I picked some assets from GameMaker and a decent music track by Zehydra hence the praising comments about music. In that point my game had 18 rates already. If you are one of the raters there, please review the game again and adjust the rating accordingly. Thank You and apologizes for the inconvenience.
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