August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Just 10 More Seconds!

by S0larCode - 48 Hour Compo Entry

"Just 10 More Seconds!" is a frantic, fast-paced, bullet-hellish game. Your goal is to survive through as many 10-second levels as possible.

-Move using WASD
-Fire a counter-bullet by clicking in any direction

Have fun!

Downloads and Links




Drachlen says ...
Aug 26, 2013 @ 5:09am

I love the screen shake when you get hit. I enjoyed playing this, successfully dodging through a fast coming wave is really fun. Great job

Feysoura says ...
Aug 27, 2013 @ 12:51am

Loved the lost screen with the static thingy!

Tork says ...
Aug 27, 2013 @ 12:52am

You have what people ask in my game, feedback when hit, nice game nice job :)

Hume says ...
Aug 27, 2013 @ 12:54am

As you suspected, this didn't run on my Mac. It looks like it might work if you changed forward slashes in the paths instead of backslashes. Does that break paths on Windows? I forget. It's been a while since I did a game in Java.

Anyway, I saw shader loading and OGG and a whole lot of interesting technical details go by, unfortunately as part of exception stack traces. Too bad. See you next LD!

johnl says ...
Aug 27, 2013 @ 6:04pm

I liked the way you handled health - its pretty cool and much more interesting than just a health bar.

Aug 27, 2013 @ 11:32pm

Very nice game. It's got really cool music and art.

Joxno says ...
Aug 27, 2013 @ 11:59pm

Really awesome! Did indeed have me frantically moving about trying to avoid all of it and shooting

ezolotko says ...
Aug 29, 2013 @ 2:19pm


doonay21 says ...
Aug 30, 2013 @ 8:28pm

Funny music :) Good job!

XaiZil says ...
Aug 30, 2013 @ 10:15pm

This was fun and crazy, love the screen cracking!

bitowl says ...
Sep 3, 2013 @ 12:38pm

backslashed does as well not work under linux. forward slashes should probably work everywhere.

Sep 3, 2013 @ 12:40pm

I love how the screen cracks and shakes upon being hit. Great stuff!

Gidaio says ...
Sep 13, 2013 @ 8:31am

Huh. The screen cracking effect didn't work on my machine (Windows 8 64 bit) for some reason. I was about to say that one of my only real changes would be some indication of lives left, which apparently were totally intended to be there. Anyways, fun game, although around level seven the relative speeds of you and the bullets you're avoiding are such that there's not much you can do but die. Good music, as well. It wasn't initially obvious what the significance of the ten seconds was - maybe if the screen cleared at ten seconds and upon death the clock reset back to the beginning of ten seconds then the levels would feel more distinct from each other, but then again, I am heavily influenced by VVVVVV, so my idea of "good" may just be "similar to VVVVVV", which that would be.

01rafael says ...
Sep 13, 2013 @ 11:36am

please compile even to *.exe

Katamori says ...
Sep 13, 2013 @ 5:24pm

Some better graphics and a life-counter would have made this game even more better, but still good as it is. Nice job!

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