August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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You have one objective! Complete the levels in less than 10 seconds each to advance in this sketchbook runner!
The html5 version lags when played in firefox. For best experience use Google Chrome for the web version. For the ultimate experience, use the jar file!
Made by Dagger - http://www.dagger.se
https://twitter.com/daggergamedev
If you would like to cheat and skip a level, you can press "h". If you would like to go back and play a previous level again, press "j".
The game is powered by libGDX, the most awesome framework ever!
Downloads and Links
Ratings
![]() | Coolness | 100% |
#32 | Overall(Jam) | 3.86 |
#42 | Fun(Jam) | 3.64 |
#47 | Graphics(Jam) | 4.29 |
#63 | Innovation(Jam) | 3.60 |
#102 | Audio(Jam) | 3.46 |
#110 | Mood(Jam) | 3.43 |
#133 | Theme(Jam) | 3.45 |
#289 | Humor(Jam) | 2.41 |
Comments
Wow! that was very cool! Though levels just got frustrating at one point
Visual style and music were excellent! I'm really quite impressed by it.
Very keen on the visual style. I had a crash when time ran out and I was w'ing into the finish line. Good job!
Wow, that is a really fun game! Everything about it was awesome. I like how it kind of combines a puzzle game with a racer, that's something I've never seen before.
Wow. I love the design! The graphics are minimal yet well done. Great mechanics. Good job on the controls.
Very nice idea, kinda reminds me of Proun, well executed. Kudos for graphics and music. Well done.
Very fun and really beautiful. Good use of the 10 second theme - whenever I lost the finish line was just barely out of reach. Good level design. Pretty tough.
Amazing graphics. Love me a tunnel racer, though it gets quite challenging in some levels.
That was so awesome. The fun factor is high: levels were complex and hard at the end but still kept me playing. The music made it all the more glorious
Artistic direction and music are very pretty, but without colors feedbacks are less effective, dmg
Nice work! Great concept, music is awesome, difficulty scales nicely. Glad this isn't in the 48 hour competition, I couldn't compete with it :P
Very nice to look at, though some splashes of colour, might have done a bit more. Nice music track too, well done.
Great game. The level design was mind bending and very creative. Some of the levels had camera issues. Sometimes it was too hard to see upcoming obstacles until you've already crashed into them.
Amazing visuals and tight controls. Good job, very solid entry!
The graphics were very beautiful! I loved the levels, although some of them frustrated me (the ones with ramps, space, and then a barrier). It moved a little bit too slow for my pace, especially since the music was faster paced. Overall, I enjoyed it.
I love the art style and the creative level design.
Good work with the sound too!
Congratulations on a welldone game!
Man was this a visually impressive entry. Pretty great art and visual style went into this, really great job on that. The gameplay itself was enjoyable too. It was great running through and figuring everything out while playing levels. Lets see one of my main complaints about the game, which is easily solvable is that the alarm ring when you time out is pretty jarring, didn't like that sound very much.
Oh and there was a level that I couldn't get past... Don't quite know how to explain it. It basically had a wall with four other wall pieces jutting towards the player, didn't really see a way around it. I though jumping up one of the ramp things before would hop over, but didn't seem to work.
Either way, really nice game you guys have here. Good job.
-Dylan Gallardo
A kind of proun with paper assets. It's nice game.
Very fun, one of the best jam entries I've played so far :) the level design is really visually pleasing and inspiring!
Wow, all the elements put together added up to quite a unique experience! I think the combination of the level design and art style made it so. The monotone-ness of the art was just hard enough to parse that it made things interesting. Very cool.
Love the game mechanic. The graphics were nice and trippy but they could have used some colors. I also experienced some pretty bad FPS issues. But overall a solid game :)
Very nice graphics and levels were very well designed, good job!
Awesome, very polished. Graphics, gameplay and sounds fit together very well. I think there is nothing I can complain about.
Awesome game! Great graphics and sounds!
I stuck in block at the beginning of 5th or 6th level but I can't repeat this bug. Nevermind, actually well done!
Not just a techdemo, but enough content to stay entertaining for quite a while - which is a rarity. Well done!
Really great game!
I was so sad for the lack of the source code, you did a lot of things that I want to learn :/
Quite nice looking game and music!
Would have liked a jump sound.
and maybe a way to slow/speed up player at least a little bit for certain parts.
The layout of some levels was slightly confusing (to my eyes, at least) but I was just happy soaking up the visuals. Great style and concept.
Props for innovation and visual style; gameplay-wise the learning curve is very steep, which is off-putting somewhat. Loved the turning mechanics however! Great work overall!
The visual style is very cool!
And terrific concept! What if you developed this as a mobile game utilizing gyros for controls? Seems like the perfect game for mobile phones!
Great work!
Absolutely beautiful!!!
It got a little sluggish after the 3rd level, but it's fun and looks amazing!! Top marks!
Awesome game. It looks and sounds great. However, it lagged a lot for me, but it might just be my computer. Also, I couldn't really see how the theme was used. It was very fun and had an interesting art style. Nice entry!
Wow. This was awesome! Beautiful art and moody sound. I loved the combination of puzzles and racing.
I have a lot of bugs when driving on the coils ..But graphics is great)
Reminds a lot of skyroads, really fun game. I did get some huge lag spikes during the 3rd level.
Nice entry! It remembered a bit Proun, to me. In the third level my ship is hidden until the end, i didn't liked that.. And i woul prefer a digital countdown, instead the analogic clock..
Cool Entry, but the 3rd stage with all the block chunks are too hard to navigate, esp when u dont see your ship. Lagged on my web version
Victoly!(ending typo :p) Cool game, very addictive liked the mechanics. However the physics could use an upgrade as I did get stuck into the wall a few times...
That final level really got to me haha.
Pretty surreal. Feels quite shoddily programmed, lags with a reasonable amount of obstacles and there's those things like the level slowly building itself every time. Some of those details add to the weirdness I guess, but it still feels dangerously "Unity factory presets" to me.
Wait what am I saying, it's not Unity. But anyway it feels quite strange to control.
Awesome art style. Certainly, it keeps things simple and elegant. Good work.
Hi Jiggawatt! The game lags when played in firefox, and there's unfortunately not much we can do about that. Try downloading the jar or running the html5 version in chrome(as suggested in the description)!
As for the slow building of levels, that is fully intentional! We tried to visualize how the level is being sketched - and if you have sound enabled you should be able to hear that!:)
Awesome game :D i really like the art style. Would be great if you could provide the source code
http://www.youtube.com/watch?v=w5OmlMLiEKU - My first impressions of the game ^^
You got me fooled for a second there, very nice job on the graphics!
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Nice, I love how it looks :)