August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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by Terrabyte - 48 Hour Compo Entry

This is YOU MUST GET THE ATOMS, my first ever Ludum Dare entry! You are a person that can collect atoms, which when combined correctly gives you special powers such as the ability to conduct electricity. Only problem: you're stuck in a room and have ten seconds to get out.

I made everything except for one small snippet of code for grid management and the original atoms idea (which is at within the 48 hours!

Arrow keys to move
Number keys to swap atoms around
Controls for the level editor are included in the game
Any extras are covered in the tutorial levels

Try and get a highscore (hint: decagon plus is good)!

I fixed the links, so the .love link should work now!

Downloads and Links




iyzsong says ...
Aug 26, 2013 @ 12:43am

Hi, github didn't allow direct download a so big file. You should make a release~
Good night :D

Puzzlem00n says ...
Aug 26, 2013 @ 3:12am

Yeah, you need to put it on dropbox or something. I'll download the whole source zip then get the love out for now. =)

Terrabyte says ...
Aug 26, 2013 @ 8:35am

The links are fixed now! Sorry for the trouble :P

Jan Marcano says ...
Aug 26, 2013 @ 9:11am

It's a pretty hectic game, it was really fun.
I had trouble remembering the atoms combinations and recognizing stuff, but it was a good experience anyways :)

LittleThor says ...
Aug 26, 2013 @ 9:15am

Nice audio! need more feedback to be clear, we don't understand at the beginning. And ... loved the "love" thing

nek says ...
Aug 26, 2013 @ 9:26am

I have problems remembering the combos but otherwise it's a solid and fun entry.

Sergey Mohov says ...
Aug 26, 2013 @ 10:09am

Oooh. So this is essentially Trackmania in 2D. Love it! Works fine on my Mac, but the character spawned in a wall in one of the levels once I died. Overall good experience though! Love the fact that you included a level editor.

Morgawr says ...
Aug 26, 2013 @ 10:24am

Amazing game, I didn't care about all the atoms combinations, I just mashed 1-2-3-4-whatever until stuff happened on screen... and it worked!

I had lots of fun playing this game. Also as a fellow Linux developer, keep up the good stuff! Linux strong!

doonay21 says ...
Aug 26, 2013 @ 11:05am

I always loved 8-bit-like-games. The music restarts every time i "die" - it is a bit annoying.

Jhelle says ...
Aug 26, 2013 @ 11:09am

Enjoyed it a lot. Tense music and interesting gameplay. It ran fine on my windows xp. Tried spamming 1,2,3,4 to get through levels but then it gave me and error 122 message.

Anyway, good job :)

josefnpat says ...
Aug 26, 2013 @ 11:10am

Very cool game.

I started bashing keys at level 6ish, and this happend:

But i like the idea!

motty says ...
Aug 26, 2013 @ 11:21am

I rather enjoyed this even though I couldn't get it running properly (old version of Linux, old version of Love, can't get latest Love to install...) - mark of a good game is that I was still enjoying it despite the glitches. Hope to get it running properly soon :)

levsha128 says ...
Aug 26, 2013 @ 11:52am

linux \m/

Rick Hoppmann says ...
Aug 26, 2013 @ 12:00pm

It crashed after the 5th level or so (sorry, I did quit the game before reading the error log). Pretty interesting art style and concept!

Terrabyte says ...
Aug 26, 2013 @ 12:05pm

Wow, thank you for all the super-nice comments!

@Jan Marcano, @nek: Thanks! Do you think that some sort of reminder bar which lists the combinations would be useful?

@LittleThor: Glad that you loved the love thing and the music! What don't you understand about the beginning?

@Sergey Mohov: Do you know what level that happened in? Glad you enjoyed it! And thank you for noticing the level editor! I think that it's the best bit of the game! (I said totally unbiasedly) :P

@Morgawr: Well that was lucky, managing to mash 'em until you got it right :)
And yes, LINUX POWER!! *explosion sound with guitar solo*

@doonay21: OK, I'll add an option to the post-compo version to let you choose if it does that.

@jhelle,@josefnpat: Thank you both for your super nice comments! I've found that I missed an "if not tiles[x][y] == nil then", which is causing the error. I'll fix it after the compo, but for now it is easily avoidable by not mashing the keys :P

@motty: Have you tried compiling the LOVE 8.0 source code? That may work. Anyway, glad to hear that you enjoyed it!

Puzzlem00n says ...
Aug 26, 2013 @ 2:38pm

Good lord, Finn, you may not be able to code things like physics, but... Good lord! This is thrice as good as my game! You code this whole atoms system, make all these different blocks and powers for what they do, and you coded in a level editor? How!? Just how!? Incredible! I am beyond impressed! I've been impressed so much it's crushing my lungs! *GASP*

Now for the fun part: criticizing you to make me feel better. I mean you do better next time. Yes, that is what I meant.
-The level design is great for the most part, but in the early levels it does a pretty bad job of teaching you to memorize how the game works. You just walk forward and win, there's no need to learn it. Then, with the little test, it just hits you: "What did that again?" More levels in a post-compo might help, so you can space out the learning of all the different atom types.
-Some things are a bit unclear. Telling me that such and such is a fan and it conducts electricity doesn't help as much as you just telling me "Hey, hitting that block with this molecule makes those walls go bye-bye."

Also, suggestion for your level editor:

Michcioperz says ...
Aug 26, 2013 @ 3:05pm

Challenging game, I was stuck on one level cause I forgot atom combos needed

leafo says ...
Aug 26, 2013 @ 4:53pm

Cool idea. Had to go back to remember the sequences so I didn't have to bash keys.

Reaperguy says ...
Aug 26, 2013 @ 5:16pm

A really great concept, but remembering and rearrange the atoms is too hard, and also the graphics could use some work

lcass says ...
Aug 26, 2013 @ 6:25pm


Aug 26, 2013 @ 8:54pm

I was staring at the piggy for 10 seconds until I realized that was not the game.
Really cool game! The level where you just go through the outer wall was a good one.

alts says ...
Aug 27, 2013 @ 8:07am

Cool game. I "beat the tutorial" and got a score of circle, which I suspect is way worse than a decagon.

I never ended up remembering what combination of elements did what, so I would end up just bashing keys. I also never totally learned how switching atoms worked. That is, I was never sure what would happen when I pushed on of the number keys (which would be swapped with the number I'd pressed?)

I think this element combination system could be really fun. A problem is that the way that the powers are taught to the player doesn't require any sort of comprehension. As a result, I think it might be less effective than just listing the powers up front, because combining it with play in this way distracts from learning the rules.

I'd like to see a version of this without the time limit, and with more levels. Bravo on the level editor, by the way. Not an easy feat in a jam.

SnoringFrog says ...
Aug 27, 2013 @ 3:24pm

Well, chemistry like this is at least a bit more interesting than in class haha. Game was surprisingly difficult on a few levels, mostly because I'd already forgotten all the compounds I could create except for NaH, so I ended up just button mashing numbers to get through things xD

Aside from timing being pretty close on a few levels, nothing stood out at me as a major issue at all. Looked good enough, sounded good, used the theme, yada yada. Good stuff, I enjoyed it.

Terrabyte says ...
Aug 27, 2013 @ 6:56pm

Wow, more nice comments! This game jam is working out really well for me!

@Puzzlem00n, @alts: Yeah, the level design for the tutorial levels wasn't very good, but at least I know that for the post-compo version! Thank you for your constructive criticism as well as your nice comments :)

@Michcioperz, @leafo, @Reaperguy: Do you think that a key on the right-hand side would be useful? Oh, and thank you :)

@Icass: thank you! :3

@theholychicken: Thanks! By the way, what level where you go through the outer wall?

@SnoringFrog: glad to hear it!

Paprika says ...
Aug 29, 2013 @ 3:07am

it didn't work on Mac. ><

Terrabyte says ...
Aug 29, 2013 @ 5:08pm

@Paprika: What version of Mac do you have? I'm sorry to hear that it didn't work :(
There's always the .love if you download the love library from

jujule says ...
Sep 3, 2013 @ 11:07am

Beautiful graphics ! Really ! I love the saturated colors. Love the music too. Good pace, fits the theme well. Nice gameplay too. Like some other commentator, I just bashed the buttons until I managed to progress but I think it also fits the atmosphere of the game.
Works great on my Mac.

gritfish says ...
Sep 3, 2013 @ 11:59am

The atoms/rearranging thing is bonkers!
Maybe if there was more to the graphics than colours, it might be easier to parse the instructions, but the aesthetic is cool on it's own.. I dunno..

klianc09 says ...
Sep 3, 2013 @ 12:48pm

The music is somehow hypnotizing (in a good way). I had no idea what the atoms exactly did, or how the switching works, was too distracted getting to the goal within 10 seconds.

manuq says ...
Sep 3, 2013 @ 4:18pm

I also liked the saturated colors. Was difficult to discover how to play. Good entry!

tompudding says ...
Sep 15, 2013 @ 4:42pm

I loved the music, but I echo other comments about not adequately forcing the player to learn the rules in the early levels. Great job!

Sheep says ...
Sep 15, 2013 @ 4:51pm

This could be a great educative game. For this concept 10 seconds is too fast for me. Cool game though.

Vile Smile says ...
Sep 15, 2013 @ 7:05pm

A little confusing at first. The music fits well. Not bad.

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