August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Guide SPRMAN around the rocks to get him to his goal!
Made in Unity with Node.js for the highscore server
Mac and linux builds are not tested, so they might not work. Mac users, you can also play the web build.
* NOTE *
It seems that the highscores don't work in the webplayer because of crossdomain problems. It worked during testing(with webplayer at exactly the same location) but now it seems that it does not work at all and I have no idea why. If you want to play with highscores, use one of the other builds.
Downloads and Links
Ratings
![]() | Coolness | 52% |
#305 | Graphics(Jam) | 3.22 |
#311 | Theme(Jam) | 3.03 |
#382 | Audio(Jam) | 2.52 |
#398 | Overall(Jam) | 2.88 |
#405 | Fun(Jam) | 2.63 |
#416 | Humor(Jam) | 1.90 |
#430 | Mood(Jam) | 2.50 |
#458 | Innovation(Jam) | 2.53 |
Comments
I really like the aesthetics. However I keep getting into unwinnible situations with rocks being placed it ways I can't beat it. and that's just.. bad.
Xgor: that is why you can move the rocks using the mouse. As is explained in the instructions.
Good idea, looks very nice. There are certainly more creative ways to integrate the theme, but apart from that good job. :)
Very nice game. Quite hard, even though you can move the rocks - however, the time-refills are maybe a bit too common.
Great art work!
the time refils are common and i think break the game a little bit. couldn`t figure out how to move the rocks though :/ if you can, i would really appreciate some insight on my entry here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=16988
Sat on the game over screen for a while to listen to the music, hehe.
Classic idea for a classic game. Graphics are nice, but the game is a little bit too tricky for me. Good work ;)
Great way to use the 10 seconds, love the idea and the graphics on this one. A really nice entry overall.
Fun game, like the time slow down. The intro music got a bit annoying after awhile
The hit-boxes - both in general boulders and the length of the player - really killed it for me, but the physics on the boulders was cool.
Nice graphics and audio! Found the keyboard and mouse use a bit clashing though. Moving the rocks out of the way should've had some penalty. But nice use of the theme!
This is really hard! The long hitbox makes it really difficult to avoid the obstacles, sometimes even in slow motion.
It might be nice if collision doesn't mean instant death, but merely blocks the player's way and the player dies if he is squished against the end of the screen.
Other than that, not bad! Nice work!
Pretty nice expansion on the usually simple evade-games with the keyboard/mouse coordination! How did you get node.js to run with Unity?
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Good fun, nice aesthetic. Good use of the theme, but the time refills are way too common, and personally I think moving mountains should decrease you timer while holding left click down.
Nevertheless, a great entry.