August 23rd-26th 2013 :: Theme: 10 Seconds
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Apotheosisby bytegrove - 48 Hour Compo Entry
Source code: http://dl.dropboxusercontent.com/u/2014021/LD27/Apotheosis_LD27_src.rar
Gameplay video: http://www.youtube.com/watch?v=PmsSbY0Yj_8
Timelapse video: http://www.youtube.com/watch?v=38kyt7Q0qpY
Combine Mario Bros and Braid and this is what you get.
Use your time-rewinding ability to save the precious artifact from the vicious critters.
Rewind time for up to 10(!) seconds by holding the right mouse button or Left Ctrl.
While rewinding, the artifact will levitate upwards. Once it
reaches the vortex above the sun, you've won the game!
After you've traveled back in time you'll be able to observe
the silhouette of your former self. Take note of this and use it to your advantage.
Make sure that the critters does not touch the artifact or it will break.
Shoot laser with the left mouse button or Alt.
Aim and steer with the arrow keys or w,a,s,d.
Jump with Space.
Manipulate the timeline to your advantage!
XBox 360 gamepad | Keyboard
Steer/aim: (Left Joystick) | (wasd/arrow keys)
Jump: (Y) | (space)
Rewind: (B) | (rmouse/lctrl)
Shoot: (A) | (lmouse/alt)
If you're having lag issues with the web build, try one of the downloads. Enjoy!
I've added a postcompo version. It fixes the mouse cursor so it's locked. It also adds the ability to shoot with the arrow keys as well and changes the default alternative rewind button to Q. It also has some gamepad input tweaks. I've also tried to fix the dodgy laser collision. And as a bonus I added four different difficulty levels.
Changed default alternative key for shooting, as it caused problems on OSX.
Both original and postcompo Linux downloads are now available as .tar.gz
Updated postcompo version with gameplay- and control tweaks.
Laser reload speed is now affected by rewind cooldown and fire-time(when there's no rewind cooldown). Player can now be "damaged" in the sense that you're given a penalty rewind cooldown when touching an enemy. Enemy spawning is no longer recorded, ie. spawning can occur differently if time has been rewinded. Enemy existence is still recorded though, so an enemy that existed will always exist.
Downloads and Links
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