August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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The goal is simple: collect 7 tulips is less than 10 seconds. But it's not that easy...
Get into the 5 game loop and carry all your power through each game: The more you do good on the previous level, the easiest the next level will be.
Will you be able to handle all the power to collect them all?
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My main goal was to make a game which each level would be a different game genre, but I found more interesting to explore the connection between the levels.
You can also play my previous entries on LD on my page :)
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UPDATE:
I posted a build for Windows and OSX, but I didn't test the OSX version so I recommend playing it on Web
Downloads and Links
Ratings
#95 | Audio | 3.47 |
#136 | Theme | 3.69 |
#136 | Innovation | 3.65 |
#219 | Mood | 3.25 |
#224 | Overall | 3.43 |
#278 | Humor | 2.78 |
#313 | Graphics | 3.31 |
#439 | Fun | 3.06 |
#1377 | Coolness | 41% |
Comments
Lots of variety and I like how it alternates to different minigames to keep things interesting. Good job!
Oh wow, the concept is very simple and some of the themes could be improved, but I found myself stuck in that loop for lick 15 minutes! oddly addictive...
Great idea for a jam game.I like the idea of trying to explore as many different ideas as possible, end result was really interesting!
I like this, the integration between the minigames feels good.
The 10 second rotation is really interesting, and i think it's something worth continuing to explore. Unfortunately i feel a lot is lost in translation for what was put into this game.
the road mood reminds me of David Lynch movies... creepy
I have an issue, I can not read texts. Probably it's a font issue. I'm on MacOSX and I play with Chrome.
Nice concept !
I really like how connected the minigames are. I also think the soundtrack is pretty good. It is pretty hard to complete the minigames.
Do you happen to have a standalone version? Linux has no Unity Web Player, and I can at least open standalone Unity games with Wine... Looks interesting, too. :(
Very neat concept! I think the minigames could use a little more balance, but I may just not be good enough.
The connection between the minigames is awesome. The minigames themselves are a bit tricky thought. Very nice menu graphics too.
Amazing work, I'll never figure out how people do so much work in 48 hours. The only part I didn't like was the driving because it seemed like more speed actually made things harder instead of easier.
Surprised you could get all that done in 48h. Nice job!!! I like the rotation and how it all flows into each other. Really looks nice too.
Good sound and impressive variety in the minigames! I found that there wasn't much skill involved in the minigames; memorizing answers to the dating games seems to be the only way to play the game better.
This is a fun idea. I find it compelling to imagine elaborating this further to make it tell a story using the relationships between seemingly disconnected worlds.
An Amazing game, loved how you had to rush in one minigame to get the object for another.
Liked the way you linked the levels together but found the game a bit too difficult.
Wow, so feeling that make a single game in 48 hours was too small a challenge, raarlac decided to make FIVE games in 48 hours. Unbelievable. Fantastic.
very fun, I liked how things earned in previous levels carried through. Pretty cool :)
Good variety and I like the fact the scoring good in a game helps the next, other than that I can't say I enjoyed it too much. Everything changes too abruptly, especially the music.
Loved your game, very addictive !
Also, in the car minigame I get out from the road, there should be a collision problem o_o
Great game with new idea i havn't seen before very creative
I really liked this game - the idea and execution was really nice. I would love, though, to have an option of muting the sound ;)
Great use of the 10 seconds theme. Music is awesome, and I love the connectivity of the levels. Nice work :)
Very well made Game :D I like that it alternates between different minigames, and that each minigame is connected to the next one
Took me a while to understand the goal^^
Crosshair for the gun-part would be nice. Aiming is rather hard that way. Oh, and, I wasted one "Tulip" game because my rabbit was running in a circle around it. Bad timing I guess^^
Brilliant idea, very creative. Just keep building up and up and up, this gives it some pacing issues but even when I was stuck I kept saying "right, just one more cycle" over and over.
Graphics jump from clean and well fitting to a bit rough and confusing, but sold on sheer innovation and addictiveness.
This game offer a very interesting feeling of accumulation. It does a great job of establishing a sense of urgency without annoying the player with a sense of loss.
I really like this. The tonal shifts from sequence to sequence make for a really intriguing contrast. I really enjoyed the car / carrothead interplay, and the jumping. Title screen is lovely too.
Very interesting exploration. To have come up with so many min games in a short while is mind-blowing. The driving and shooting are exasperating to play at times though, especially when u turn around and end up aiming outside the screen.
Can you also compile it for linux? The web player for unity doesn't work on linux.
This game can be best described as addictive. Wow, where do I begin? The rotation of constantly trying to outdo yourself so that you can do better in the next minigame is simple, but incredibly well done here. Good job!
A fun collection of minigames. Took a while to understand what was going on and I didn't progress much, but I think you deserve extra credit for making so many different games over a weekend!
Awesome game, used the concept of 10 seconds very well but the mixture of game plays is very confusing at first, and you take some time to understand that what you do in a game helps you in the other.
I did like the game, though the mini games could be a bit more refined, however great job for 48 hours!! Love the idea of many different little games that switch between each other :)
As awesome as this game is (and I mean it), I ragequitted because I was not able to aim correctly without mousecapture (also, the car minigame is partially based on unbiasable luck, which I despise).
Despite that, I almost spent an hour on it, and I now know that charming lady much more than most of my friends (which is kind of sad, I guess. Oh well, games).
Really interesting idea and amazing how much you have gotten in in the time. Think the individual mini games were pretty hard tho :)
I love the idea the different songs, but I couldn't grasp the concept of some game modes...
I've not rated this yet. I need to play it more. But I think I would have given up already if it wasn't for the great reviews in the comments. I mean graphically it's great and there is so much style and polish, it's extreamly impressive that you could do all this in such a short time frame, however, most of the games I can't figure out what I'm suppored to do at all.
The first one is straight foward. The dating one is funny and I guess I just have to memorize the answers. I liked the driving one. Seeing it from both views was really cool. I don't understand the platform game at all. I couldn't see any tulips. I don't understand the shooter one either. It only lets me shoot once, and again no sign of any tulips.
Still you will get 5 out 5 from me for innovation.
Hello! I am making a sort of compilation of all the games I can. Your game is featured in this video! http://youtu.be/jImRVKjejj4
This was trippy. Had a little trouble figuring out controls on each game, but all in all, you made like..... 4 games in 48 hours. Amazing.
Good idea but it's too had figure out the connections between the gameplays.
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This game is absolutely great! So much replayability! I love how all the minigames come together to make one awesome experience. Very creative and well done!