August 23rd-26th 2013 :: Theme: 10 Seconds
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
10 Seconds to Insanityby dagothig - Jam Entry
NOTE : if you are running Macos or linux and the jar doesn't work, try running it through the command line with the -jar suffix (somthing akin to java -jar thejar.jar) we've had some issues with it running under these OSes (still unsure WHY it doesn't work)
NOTE #2: for those who've been scratching their heads wondering what to do, you're goal is to find the blue room and stand in it's shiny center. A screenshot showing said blue room has been added.
Prepare.... for a descent into MADNESS
You have 10 seconds... or so it would seem, to find enlightment in the dungeon...
But something feels weird... you don't feel quite right in the head. Your light dims out, your heart beats faster...
this is 10 Seconds to Insanity.
Programmed only with the finest of bad coding habits, the game has proved to be truly a programming challenge, seeing as how the labyrinth is fully randomly generated and isometric rendering is a little finicky, for those curious about the source code, be warned, the code is quite unreadable in parts.
Also, that character sprite has proven to be quite the time consumer, seeing as how it required a full day's work from our main graphist.
Final build link updated!
We are done for this JAM!
Happy testing and playing, we recomend closing your lights, pressing ALT+ENTER and enjoying fullscreen horror stress!
The fearsome four (with help)
Programming : Frederic Antoine-Gingras, Guillaume Noel-Martel
Graphics : Myriam Noel-Martel with some help from Melina Tremblay
Music : Edouard Blain-Noel
Downloads and Links
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.