August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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NOTE : if you are running Macos or linux and the jar doesn't work, try running it through the command line with the -jar suffix (somthing akin to java -jar thejar.jar) we've had some issues with it running under these OSes (still unsure WHY it doesn't work)
NOTE #2: for those who've been scratching their heads wondering what to do, you're goal is to find the blue room and stand in it's shiny center. A screenshot showing said blue room has been added.
Prepare.... for a descent into MADNESS
You have 10 seconds... or so it would seem, to find enlightment in the dungeon...
But something feels weird... you don't feel quite right in the head. Your light dims out, your heart beats faster...
this is 10 Seconds to Insanity.
Programmed only with the finest of bad coding habits, the game has proved to be truly a programming challenge, seeing as how the labyrinth is fully randomly generated and isometric rendering is a little finicky, for those curious about the source code, be warned, the code is quite unreadable in parts.
Also, that character sprite has proven to be quite the time consumer, seeing as how it required a full day's work from our main graphist.
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EDIT:
Final build link updated!
We are done for this JAM!
Happy testing and playing, we recomend closing your lights, pressing ALT+ENTER and enjoying fullscreen horror stress!
Have fun!
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The fearsome four (with help)
Programming : Frederic Antoine-Gingras, Guillaume Noel-Martel
Graphics : Myriam Noel-Martel with some help from Melina Tremblay
Music : Edouard Blain-Noel
Downloads and Links
Ratings
![]() | Coolness | 62% |
#6 | Mood(Jam) | 4.29 |
#25 | Audio(Jam) | 3.87 |
#26 | Graphics(Jam) | 4.48 |
#43 | Overall(Jam) | 3.81 |
#80 | Innovation(Jam) | 3.55 |
#163 | Fun(Jam) | 3.26 |
#198 | Theme(Jam) | 3.32 |
#451 | Humor(Jam) | 1.71 |
Comments
thanks a bunch for warning us about it (the game was only tested on mac and windows), we won't be fixing it quite yet since it's so late in the night for us, but hopefully there should be a bugfix as soon as possible
I was not able to run on mac neither but using:
cd {game directory}
java -jar 10SecToInsanity_WINDOWED.jar
It worked! I guess it might fix the problem on ubuntu to!
Azerty suppot added, fullscreen added, few bugs fixed, final build updated!
Is it really 10 seconds if you slow the clock down? :F
Pretty impressive! Graphics are awesome, great atmosphere, the level generation seems good, though, I seem to be without any clue of where to go. The spike traps seem a bit unfair, with the camera perspective, as they are often almost invisible =/
No! you have revealed our evil schemes! As for the spikes, their job is to make you infuriated :D! (you CAN see them... but you have to be reeeeaaaal careful)
Such a great looking game! And it's pretty damn creepy too - you've really done a fantastic job with the atmosphere! I may or may not have squealed several times...
Great job of making it really tense and suspenseful, the music and visuals really were impressive. The theme was kiiind of stretching it, 10 seconds wasn't really 10 seconds here. Also I feel like either keys should be way more prominent, or locked doors should show up way less.
Could you be a little more specific? Like what OS you use? Have you tried running directly from the command line?
The game is really well done, it reminded me from Amnesia, but I don't understand what I'm supposed to do, I just wandered through the dungeon until the 10+ seconds timer runs out. Also, the spikes are a bit unfair.
Won't run here on Linux. It says:
java.lang.NullPointerException
at java.lang.String.getBytes(String.java:956)
at org.lwjgl.opengl.LinuxDisplay.nSetTitle(Native Method)
at org.lwjgl.opengl.LinuxDisplay.setTitle(LinuxDisplay.java:760)
at org.lwjgl.opengl.Display.setTitle(Display.java:538)
at org.lwjgl.opengl.Display.createWindow(Display.java:309)
at org.lwjgl.opengl.Display.create(Display.java:845)
at org.lwjgl.opengl.Display.create(Display.java:754)
at org.newdawn.slick.AppGameContainer.tryCreateDisplay(AppGameContainer.java:342)
at org.newdawn.slick.AppGameContainer.access$000(AppGameContainer.java:32)
at org.newdawn.slick.AppGameContainer$2.run(AppGameContainer.java:407)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:388)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:357)
at ld27jam.Main.main(Main.java:27)
When played fullscreen, this is really atmospheric. The graphics are great and the music is very scary. You might want to check out my game. I had a very similar idea. My graphics aren´t that cool though :P
Wow - great atmospheric game! And quite scary! Still I think the first randomly generated level I got was unsolvable - just solid doors and no more keys - so: do you check if the level is solvable?
Also: things like "long seed = now.getTime() + oldseed;" won't make it more random ;)
But sill a really pretty game! I like it :)
Great mood and fantastic graphics! The music and lighting really made a solid "insane" feel. The traps felt a bit dodgy at times and were hard to spot. Nice job on the random generation, too!
aye, entrusC, sadly the random generation can get a bit dodgy at times :/ we can't guarantee every maze is solvable, furthermore, there's about 3 times more locked doors than there are keys (you HAVE to be conservative with the keys). Anyhow, big thanks for the feedback!
This is very odd, as the game was tested to work both under Windows 7 and 8, do you think you could elaborate a little on how it doesn't work? Like you booted the game, there was a black screen and you just heard music and then nothing else?
Is there an overall end to the game? Or do you just keep playing random levels each time?
Either way, great little game. I died too often and had to start a new maze on my first go, but after completing the 2nd maze fairly quickly, I then had very few issues with the next 3-4. Are the diamond rooms always in the same general area? or did I just get super lucky that way?
Sadly there isn't xP (we never got around to make a definitive end to the game, you do indeed play random levels every time)
As for the diamond rooms, they actually always spawn on one of the corners of the map. This means every game, there's a 25% chance that the room will be at the same spot as the time before.
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Error: Could not find or load main class 10SecToInsanity_WINDOWED.jar
I'm on ubuntu so the problem is probably on my end. I have the openjdk-7-jre package.