August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Puzzle / maze / sokoban game. Bits of story revealed as you play.
Downloads and Links
Ratings
#359 | Fun | 3.17 |
#380 | Mood | 2.96 |
#391 | Graphics | 3.17 |
#499 | Audio | 2.65 |
#511 | Overall | 3.10 |
#517 | Humor | 2.28 |
#549 | Innovation | 2.97 |
#765 | Theme | 2.93 |
#1359 | Coolness | 42% |
Comments
Solid game! love the "overworld". And the "bouncing". And the "Ta-DA" :)
There are definitely some occasional quirks with the blocks, usually only after the 2nd or 3rd repeated push. I'll be seeing if I can figure out what's going on with them in the next few days.
Very polished and the overall computer/programming theme was nicely done!
Brilliant color/style/art and sounds
Loved the darkness, gave it a lot of mood
Great game!
Wow! it's a really good game, I love the way the 10 second theme is tied in really well as to constrain the user, but not by the short 10 seconds
Good effort, looks really cool. The game was a bit short, but levels might be added after the compo, making this even better. Very nice!
Nicely made puzzle game. I like the use of darkness and pre-game planning with limited knowledge. You could probably make it more difficult, if you're thinking of extending the game post-compo.
Great game, really enjoyed. I think it would make a great mobile game
Pretty cool. The text/narrator added a lot of character. The difficulty didn't really feel like it increased, but maybe that's something that could be addressed with more levels.
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It was pretty good, but the blocks would occasionally slide in the wrong direction and trap me in them.