August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Timespunkers: Spunkter Boo's Deliriously Biznasty Boogalloo of Carnage
A fantastic summer blockbusterventure featuring all-american beloved hero Spunkster Boo as he transcends the space and time continuum to find his long lost father but to also learn an important life lesson about truth and love. Are you spunkster enough to SAVE AMERICA?
FAQ: Yes, you can defeat the knight. Yes you can dodge the worm. Yes there actually are invulnerability frames, but they only last half a second. No, there's no end, you play for the score.
Most of the art creation was recorded here, on August 24: http://www.livestream.com/JaqueLouieDavid?t=214187
The artist is currently (as of 28/Aug/2013) looking for freelance work or employment, you can contact him at: vietnamishguy(AT)gmail.com
Edit: Fixed some bugs and adjusted difficulty
Edit2: The game OST is now available for download, for free: http://plumegeist.bandcamp.com/album/timespunkers-original-soundtrack
Downloads and Links
Ratings
![]() | Coolness | 94% |
#8 | Graphics(Jam) | 4.68 |
#62 | Overall(Jam) | 3.73 |
#66 | Audio(Jam) | 3.63 |
#79 | Fun(Jam) | 3.52 |
#84 | Theme(Jam) | 3.58 |
#124 | Mood(Jam) | 3.38 |
#160 | Humor(Jam) | 2.93 |
#276 | Innovation(Jam) | 3.01 |
Comments
The color choices are very nice and each area has a very distinct look and feel. The break room was funny and for a second I thought I was in trouble. It is a little unclear if you can win or not, but I understand you haven't but a description yet. One issue with the art is that the platforms blended with the background. Really nice job overall.
Really nice job. You did a great job with the graphics, and the game is addictive (letting the player change the room at the cost of some life was a nice idea). I never survived to the giant worm, but anyway, I had fun.
The sheer amount of art in this game is mind boggling...great job!
super fun, amazing graphics, good effort for 72 hours. I don't think there was enough contrast in what was a platform and the background. Good job.
Jaw-dropping quality AND quantity of artwork in this one for a 72-hour job, and a solid game to go with it. Nicely done.
Great job, really enjoyed the artwork! Amazing how much art was done in 72 hours! Sometimes I felt the character didn't stand out enough / could have been slightly larger, but everything else felt spot on for a 72 hours game!
Whoa, you sure you did this in 72h? Incredible amount of art, good music, tight gameplay, fun concept. Great game!
Gaaaah the sandworm keeps eating me! Amazing how many scenes there are. I lol'd at the break room. Awesome game!
Nice one... great style... hard to handle the A,s and D Key in the correct way... but after a few moments of training... Enjoyed it.
Incredibly good! The graphics are AMAZING (Was that a Dune level? Were those CHIBI FREMEN?!) So much variety, all looking great. The break room is fantastic, as well. And the controls felt really tight. great job!
I really like the set of scenarios! And the classical arcade details are lovely :D
ohhh how I miss these days hahahahha
definitively a great one
Incredible art, great concept and the gimmick kept me from getting bored pretty effectively. Great job! Game is pretty adictive!
Great concept (boss battles everywhere) and the art is stuning. The controls seems a bit stiff, if you could make it a bit more smooth the game will be even more fun, but this a ludum, so it's understandable.
Only two things:
-The stage with the giant worm is a bit too hard, one touch and you are death :(
-Sometimes the player appear in the same location that some enemies, it's frustrating because it's not the player's fault. The player need to appear in a safe platform (at least, for a second).
I hope you continue with the game a bit more, it have potential.
Some of the best artwork I've seen! Absolutely gorgeus. The overall gameplay did get a bit repetitive fast.
Damn! The graphics are SO amazing. Sprite designs, especially the enemies, are incredible.
5/5 for fun, theme, music and graphics. This ought to win!
Amazing art, I loved the colourful levels. Also, the teleporting mechanic was really fitting. Great entry! :)
Great game! Love the music & graphics, though it could use to be blown up 2x or so.
Lovely music and graphics. Great use of colors, it's so amazing to look at. Great job
Incredibly gorgeous, amazing backgrounds and characters.
Not a huge fan of the controls, and the physics felt a bit off.
Really cool world-switching idea too.
Great game, I love the art! The game looks complete and very polished.
awesome art! and that break room is just an amazing idea! had a problem with the weird controls at first, or maybe the whole way, but i figured i could just fire at all times and focus on the jumping and with that it worked fine. and sometimes it's hard to tell were the platforms are, so i thought at first that there was no way to get past that knight. otherwise, fun and polished game.
The audio and the graphics are really great. The concept respectively the take on the theme is nice. Getting hit directly after a screen swap is a bit frustrating, especially with this stupid sandworm :D my highest score was a bad 800.
This is a very polished entry in all aspects, congratulations!
Thanks for your comment in Lost in the Darkness! Yeah, finding your first friend needs a bit of awareness or deduction - that's actually by design.
Pretty cool graphics! The gameplay is solid, but I think giving the player a few seconds to adjust to his new situation (or dropping him in a safezone) would've made the game feel more fair. Endless games need more sense of progression, such as power-ups or even better upgrades, or it gets repetitive pretty fast - but until then, I still had fun!
(I like the rest room, haha.)
Amazing artworks O_o
The gameplay is ok, the character design is very great! I'd love to see more rooms!
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Great art - very surprising it was all made in 72 hours. Controls were a little weird at first, and I instantly died a couple of times. Cool concept with the glitching between worlds.