April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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I wrote a small post-mortem for the game here, would you be interested : http://www.ludumdare.com/compo/2013/05/01/yahg-small-post-mortem/
Made for LD 26 "Minimalism", with Game Maker Studio & Wwise Plug-in + Reaper & 2nd Speech center.
Unfortunately, no HTML5 export due to Wwise plug-in DLLs.
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GAME :
- Figure out how to leave the box.
- HINT : If the volume becomes too loud, you die. You have to control it to be safe while being able to listening to the machine (at least... this is the "intention"...).
CONTROLS :
- Arrows keys to move.
- Left click to activate volume control.
- You REALLY need sound !
- Maybe some other stuff ?
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IS IT AWESOME ?
...Not really :-) My main goal was to learn how to use Wwise, so I took the "gameplay" and "fun" part quite lightly, this is a mere prototype on this side. But you will see !
Although there's obviously tons of things to rework, any constructive feedback would be greatly appreciated. Thanks a lot !
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WHERE IS THE MINIMALISM ?
Graphic minimalism (which is obviously the cheapest way to use the theme) and the presence of just one level.
Yes, that's kinda lame :-p
Downloads and Links
Ratings
![]() | Coolness | 100% |
#156 | Innovation | 3.68 |
#160 | Humor | 3.06 |
#177 | Audio | 3.36 |
#651 | Mood | 2.78 |
#747 | Fun | 2.77 |
#940 | Overall | 2.81 |
#1123 | Theme | 2.85 |
#1265 | Graphics | 1.98 |
Comments
A great concept, and the computer-generated voice makes it nice and creepy. I enjoyed it!
I'm not sure i understand everything. Why would i make negative connexions?
Wow, that is really nice, I was surprised!
You managed to get a very GladOS-like thing going on, without being a complete copy. The different little puzzles were interesting as well.
I really like the game. It could definitely use some love in terms of graphics (like a better background or something), but I had a lot of fun.
I made it to level 6 before I had to move on. I will be back!
@AnnaGavaldaKedavra > Still student actually, doing my internship. You too ?
Btw, if by "making negative connexions" you mean "lowering the volume" (this isn't clear I admit), you have to do that to prevent the narrator from yelling too loud, thus killing you.
Stiju > Yep, I have some big issues with the rythm. You die if you don't manage to find the answer to the riddle fast enough, thus forcing you to restart it.
caranha > Glad you like it :) ! And you're right, I kinda mixed "minimalism" with "putting little effort into something I suck at" :D
Thanks for comments guys :)
Le lien volume/narration - gameplay me plait bien :) et est à pousser (plus fort et plus clair peut être).
Si tu continues ça sera cool.
Petit bémol pour l'interface (j'avais pas tilté qu'on pouvait clic sur les flèches de volume au départ, mais bon je suis un peu débile aussi -_-).
En fait, la voix l'indique dans le niveau 3... mais c'est pas très audible, et le feedback "flèche - impact sur le volume" est des plus compréhensibles...
Merci pour le feedback :)
The volume manipulation was a really cool idea for getting or hiding information, you had me using my speaker control as an interface instead of just the keyboard and mouse. Very novel idea. I found it a little annoying to have to start the level 3 riddle from the very beginning on each failure, the dialogue kind of lost it's appeal and I spent the time I had to wait just sitting in a corner.
I really liked this. Even though the premise has been done before, it's pulled off really well. I really liked the novel volume mechanic, that was quite original.
What a unique presentation for a set of timed puzzles!
Jockeying the volume while dodging spikes and listening for clues was a neat experience.
Some people (me, for example) don't understand verbal English well. So I couldn't pass the 6th level. But the idea is great.
Cool if a slightly short concept but being in LD48, I can't complain about that.
Sorry I can't play, I don't have a Windows machine. I'm just commenting because this game shows up when I search for HTML5 and I need to get it off my queue.
I really like the way you mixed sound volume with the gameplay, nicely done.
Thank you all for your feedback !
Madball : Yes, this is a major issue of the game. I wanted to put subtitles which would blur when the volume is too low, but I just didn't have the time. So the game is downright unplayable if you don't understand vocal English, and even so, it's somewhat difficult...
Christopher Schulte : Yes, indeed, I was afraid of it, this level is quite ill-designed, I should've put more clues in the text before. It was quite hard to manage a good flow & a decent "sort-of tutorial" so this level, serving both purposes, may be a bit light for both, thus flawed !
Good game, really had to think outside the well, box you got there. Funny, and I like clever say progressing through the game. It's also a nice touch that you have slightly different narrations for levels after you die.
I really liked it, but I don't know what to do in part 3.. Wish I could see it all, though, it looks like a fun experience :P
Good idea and good sound design, but hard too understand (and actually hard). Maybe with more feedback. (note : in level 3 we can die withouth touch spine, is it normal ?)
I'm not sure I really understood every puzzle (solved a few accidentally), but as far as I did understand, I really enjoyed it. =)
I like unusual inputs a lot, here sound volume. But in stage 3 I was totally lost. Where the sound is at any moment is really unclear, the voice pitch changes but, there needs to be some kind of marker for shorthand. A lot of room for work here.
Neat idea to use text to speech, and it would have been great to see some commentary if you die.
I didn't really figure out the part where he/it Rick-rolls you -- I just kept dying.
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It was a little like The Stanley Parable with a narrator that you disobey, which I liked but it was way to slow and I seemed to die without touching anything.
And had to restart all the time.