April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Mind the Gap

by shiprib - Jam Entry

* UPDATE * We've posted a new, post-LD build containing a few bug fixes and online leaderboards.

So here's this game we made. It's all about building subway networks to efficiently deliver passengers to their destination. The controls are all with the mouse and instructions are in the game.

We are thinking about developing this further, so any feedback and suggestions would be great appreciated! And thanks for playing!

Downloads and Links




TheThirdOne says ...
Apr 30, 2013 @ 8:18am

I like the game but it is too easy.

Apr 30, 2013 @ 8:20am

Wow, this is amazing. Deceptive in its simplicity. I had to tear myself away! ^_^

egos says ...
Apr 30, 2013 @ 8:37am

fit with the theme good grapic/music but no challenge
+ a bug after some time command didnt work

notepid says ...
Apr 30, 2013 @ 8:38am

I really liked this one. Very original take on the theme.

Ithildin says ...
Apr 30, 2013 @ 8:41am

This is brilliant! The concept is really clever, and the execution is well done. Music and graphics are polished, too, and they contribute to the theme a lot.

I may have found a bug, though: once you've lost, if you had used up the 5 lines and start a new game you can't draw anymore, so you have to reload the page.

Other than this, congratulations!

mchaza says ...
Apr 30, 2013 @ 8:47am

Fantastic, I really feel like the hopeless rail network planner, forever building a mess because you have no clue where you need to expand to next. I get off a station in Melbourne that always announces mind the gap.

shiprib says ...
Apr 30, 2013 @ 8:49am

Thank you for your comments! Great to know people are enjoying it. We definitely found tuning the difficulty the hardest part of development.

Thanks for the bug report Ithildin - some people had come across that same issue but I couldn't replicate it until now!

DavidErosa says ...
Apr 30, 2013 @ 8:51am

This is a minimalist puzzle for sure! Very well executed, I enjoyed it in spite of been relatively easy. Thanks!

hnjslater says ...
Apr 30, 2013 @ 9:24am

Brilliant game, definately worth pursuing. How about support for circular lines?

raincole says ...
Apr 30, 2013 @ 9:25am

It's wonderful. Reminds me sid meier's railroads

Aceria says ...
Apr 30, 2013 @ 9:27am

Very pleasant to play and a fitting use of the theme.

It can be tricky to pick the right line to extend when there are two ending at the same station - maybe split the end points at the station to make them easier to grab? A little more audio feedback on interactions would also improve the experience. Otherwise though this is very nice and a great entry. Good luck with future development!

TheChris says ...
Apr 30, 2013 @ 9:28am

Really great. Very simple yet challenging and fun.

Apr 30, 2013 @ 9:30am

I really like it! I can imagine getting into a bit of a trance playing it on a morning commute :)

If it's Unity, presumably you could even make 3D levels in the future for maximum brain-melting.

I found it was sometimes too easy to create extra connections I didn't want and then hard to delete them; once I tried to delete a segment and the whole colour got deleted too! That was a bad day for squares :(

GarethIW says ...
Apr 30, 2013 @ 9:32am

Great concept, actually quite atmospheric for such a simple game!

xdegtyarev says ...
Apr 30, 2013 @ 9:38am

Like it, but there is some bugs when scaling up. I can't drag.

Apr 30, 2013 @ 9:57am

Great game. But there is no real challenge, u can't do shit at the end when u see stations being overcrowded. I'd like a slightly better version so i can play A LOT.

jonbro says ...
Apr 30, 2013 @ 12:03pm

interesting! I thought the difficulty curved up a bit too slowly, but I enjoyed the process of laying out the lines. I wonder if having barriers that you have to route around might add something interesting to the game?

shiprib says ...
Apr 30, 2013 @ 6:31pm

Thanks for the comments everyone! It's great to have so much feedback.

The overriding theme we're hearing (and that we've learned from our meatspace testing too) is that the endgame isn't very satisfying. The ramping up of difficulty is awkward and spawning peeps faster and faster doesn't make for a great finish. We're still pondering which direction to take it (Tetris-style short doomed game or Triple town-style endless-puzzler) and that'll affect how we solve that.

@Aceria, @acatcalledfrank, I've found the line-confusion issue myself as well, we'll be looking at that in the near future. Also line-deletion will get a bit makeover. We had planned to allow you to drag the end of a line back through connected stops to delete only those sections but that didn't make the cut.

@jonbro, that's one feature that we've definitely talking about... a bendy river across the map springs to mind. :)

cyanpelican says ...
Apr 30, 2013 @ 9:54pm

Quite addictive. Well done!

May 1, 2013 @ 4:38am

I like the game and as it flows. Nice Work!

ataxkt says ...
May 1, 2013 @ 8:56am

Great idea! I've hit the "cant draw" bug :(

fullmontis says ...
May 1, 2013 @ 8:56am

Very nice idea! Minimalist yet interesting concept. I could see this work as an iPad game. As others have said, it is too easy as it is now.

sirdorius says ...
May 1, 2013 @ 9:06am

Brilliant! In theme, easy to learn, good difficulty curve. Also loved the graphics and sound. A speedup button would be nice. Also, I would lik to be able to destroy the external piece of the line without destroying the entire line.

TeamEagle says ...
May 1, 2013 @ 9:15am

Really lovely game, I was sad to find out you were not able to connect a line with itself (in a circle like manner) which could help out issues you would get eventually. And I would've liked to be able to rightclick just a section to reconnect any mistakes i would've made instead of deleting a whole line.

Overall really nice :)

wonderwhy-er says ...
May 1, 2013 @ 9:17am

Wah man, what a nice game.
You need to add highscores with screenshots of how it looked when it collapsed.

I got 730. I bet its pretty fun with those versed in transportation and graphs theories :)

Please make highscores/screenshots for it. If you need help I am willing to help :)

patrickward says ...
May 1, 2013 @ 11:55am

Very relaxing and fun game. It was fun thinking about how to plan out the routes, but I agree the difficulty could be tuned up a bit. Keep working on it, you have a winner here. I could see this as a wonderful mobile app with touch events.

sirdorius says ...
May 1, 2013 @ 2:00pm

Brilliant! In theme, easy to learn, good difficulty curve. Also loved the graphics and sound. A speedup button would be nice. Also, I would lik to be able to destroy the external piece of the line without destroying the entire line.

shiprib says ...
May 2, 2013 @ 9:02am

382! Man, really need to work on a high scores table...

joe40001 says ...
May 2, 2013 @ 11:15am

Very cool, I delivered 259 peeps. : )

Like others have said, neat clever relaxing/fun game.

Hegemege says ...
May 2, 2013 @ 5:33pm

Great game! I made something a bit similar for GPCv17, but you had to build bridges to connect islands, and the people would destroy them after a few uses. Games with graphs are always a ton of fun to play!

The game felt really easy at the beginning but I was stunned at how well the routes would handle all the traffic, got 750 and 930. Anyways, it was a huge chaos in the end, each line was 6-7 stations long.

Very nice job!

juaxix says ...
May 2, 2013 @ 5:51pm

Very good, consistent game, I love this kind of games, also to play it in the metro, :D

Jellycakes says ...
May 2, 2013 @ 11:23pm

Really nice simulation style game. I forgot that you could have multiple stations on the same line but I got it in the end. Nice job!

oatsbarley says ...
May 3, 2013 @ 11:21pm

This is really good! Very original idea and it's actually really relaxing to play.

Kimau says ...
May 5, 2013 @ 4:53pm

AMAZING GAME! Just lost myself in tweaking and optimising it.

Tozy says ...
May 5, 2013 @ 8:06pm

this is perfect

Mysterarts says ...
May 5, 2013 @ 8:21pm

I looove it!
I always wanted to make a game with the aesthetics of a metro card, you have found the concept to go with :)
I delivered 1060 peeps.

shiprib says ...
May 5, 2013 @ 8:23pm

Thanks so much for all the great comments everyone! We had a design jam on the weekend and have a roadmap for future development and have taken on board a lot of the feedback.

In the meantime, leaderboards are up! Play the deluxe edition and post your stellar scores for the world to see. If you beat the developers then you get a free copy of the game! Which is already free anyway. But this way it's free cos you won it.

Also there are some problems with the leaderboard input on Safari on OSX 10.7 and above. We're very sorry if this affects you, it appears to be a general Unity issue. :(

Tozy says ...
May 5, 2013 @ 8:30pm

this is perfect
843 peeps!

stevejohnson says ...
May 6, 2013 @ 12:22am

I accidentally played for over an hour.

finefin says ...
May 6, 2013 @ 8:26am

saw this in the 2nd LD video compilation and was interested just by the looks. and yeah, it's a great game, innovative and minimalistic. absolutely will play this again! good job!

Milo says ...
May 6, 2013 @ 9:14pm

This game was quite fun. It had a nice relaxing mood, but plenty of serious gameplay. I feel like it could be improved with a pause button that allowed you to keep building/planning - it feels like time pressure doesn't go well with a game that should require careful thought. The game is plenty addicting and innovative as it stands and definitely deserves to be developed further.

naughtyloose says ...
May 6, 2013 @ 9:32pm

this has a lot of potential. Awesome game!

Rongon says ...
May 6, 2013 @ 9:49pm

Really loved the game! Transported 401 people :)

anjack says ...
May 6, 2013 @ 10:45pm

A very interesting concept! I hope you do expand it into a bigger game!

Zccc says ...
May 7, 2013 @ 12:34am

So original, I loved it! Not really a game, but it's fun to interact with :) I lost because of a station that was outside of the view!

nimblegorilla says ...
May 7, 2013 @ 4:27am

Great game. The simple graphics work really well. I like the relaxing music too, most action puzzles like this tend to have music that gets you more pumped up and stressed out as the game speeds up.

Dir3kt says ...
May 7, 2013 @ 9:57am

Very nice game with a quiet mood. It's cool to watch those shapes moving around :)

May 7, 2013 @ 4:59pm

Reminds of Sounds of the Universe cover art :)

CMaster says ...
May 7, 2013 @ 7:23pm

Love the concept/

Really needs that way to adjust your existing lines that go to the wrong place, without really screwing up the game though.

Travis Irby says ...
May 8, 2013 @ 5:56am

Very unique and fun concept! Really enjoyed it great job.

mildmojo says ...
May 8, 2013 @ 6:55am

This looks great. Unity? Do you have a Linux build?

Colapsydo says ...
May 8, 2013 @ 8:31am

I think I spent more than 1 hour playing this game.
It's relaxing and challenging at the same time.
I'm glad to hear that you want to continue this project.

If it could help I had a bug on the postLD version, erasing a line, the train remained after the line disappeared, then it was impossible to act on this "invisble" line or creating a new one.

OddballDave says ...
May 8, 2013 @ 3:57pm

I loved everything about this one. Great fun. Thank you.

scriptorum says ...
May 8, 2013 @ 8:29pm

Would really love a pause button, even if it were a timed pause, just to re-layout everything. Or give us a way to plan the new tracks while the old ones are running, then switch to the new tracks. Any it's a nice pick up and deliver game.

Jeremias says ...
May 10, 2013 @ 3:25pm

Your game fits the theme very well. With the minimalistic graphics and the calming background music, it creates a smooth experience and atmosphere.

nimblegorilla says ...
May 11, 2013 @ 7:07pm

Here are a few ideas after playing your deluxe version a bunch:
- trains should never drop shapes if they are going towards a station that accepts that shape (even if there is a "shorter" route if a 2nd train picks it up).
- trains should always pick up shapes if they are going towards a valid station (even if a 2nd train could provide a "shorter" route).
- the gameover state shouldn't get triggered if there is a train loading at that station
- trains shouldn't leave a station if there are other trains at the station which are still unloading.
- there should be a status window that tells you the total length of each track and number of stops
- it would be nice if there was a way to see if multiple tracks are overlapping on the same route
- it might be nice to be able to setup loops where trains travel in a circle

Jonapulse says ...
May 11, 2013 @ 11:16pm

Great! Except that I ended up forcing shapes into cannibalism due to bad urban design. That's life I guess.

Madball says ...
May 12, 2013 @ 12:42pm

Awesome! The most minimalistic yet deep game so far.
Here a few suggestion:
* Show amount of lines placed.
* Make right-clicking while drawing a line cancel the placemet.
* Make the player able to loop lines.
* Make sure the display of peeps fits in the screen.
Also, as comments say, the AI could be improved.

ethankennerly says ...
May 12, 2013 @ 4:51pm

Routing to balance the number of peeps at each subway station interested me! The icons, rules, graphics and story elegantly presented the challenge to me. If you continue to develop this, I wasn't quite sure what the strategy was or if I was executing well until it was too late to reroute, and even then I'm not sure how to increase the maximum number of peeps delivered next time.

Simon says ...
May 12, 2013 @ 6:27pm

It's an awesome game, loved it. There's some great replay value here. Very good job!

Orni says ...
May 12, 2013 @ 7:11pm

genius idea
this was a really relaxing and lovely experience to play

well done :)

michail says ...
May 12, 2013 @ 8:31pm

Genius! However, there are some things that need fixing:
1) lack of pause feature!
2) sometimes I lose just because one end of the line decides to not respond to any of my actions (even in the post-compo edition)
3) trains shouldn't leave passengers if they go to the station that accepts this type of passengers (even if there's theoretically shorter route).
Anyway, I've played this game until I got to the top 10. Really addictive :)

poohshoes says ...
May 13, 2013 @ 1:44am

Wow, well done.

EggDestroyer says ...
May 13, 2013 @ 7:28pm

A delight for brains, yet very relaxing. Very well made and elegant. Of course, some polish elements about the ramp, pause, awkward lines and so on would be great, but nothing unusual for a Ludum dare entry.

atraxgames says ...
May 13, 2013 @ 8:01pm

Loved it. The subway grows like a garden and people seems to be in research for their perfect place.

CrazyGage says ...
May 14, 2013 @ 3:42am

Great little game. Very addictive.

Catman says ...
May 14, 2013 @ 7:32am

Cool mechanic, nice job and nice graphical representation!

mortus says ...
May 14, 2013 @ 8:00am

Great game even now, I can't even fathom how incredibly great it could become after few improvements!

As some people mentioned, circular lines and obstacles would be lots of fun.

Another thing I really miss is proper display of how many and which lines are going between two stations. I was very disappointed when I saw that even in post compo version you still see only one color between stations, no matter how many lines you have there.

Sylvain.p says ...
May 14, 2013 @ 4:18pm

We want more ligne and some different link (in a version deluxe deluxe). But your game is amazing, very zen (strange for a subway simulation) and the concept is very powerful. One of my favorite. good job

Xanjos says ...
May 14, 2013 @ 10:44pm

This is a really addictive game. Loved the visual style and the music plus that feeling you get when your somewhat messy network somehow manages to get loads of passengers to their destinations on time is pretty awesome.

Madball says ...
May 15, 2013 @ 9:50am

Also, make a notification when a new node is created. I ended up losing because not noticing a new node.

May 18, 2013 @ 4:15am

I really liked this! It was hard to stop playing. Great job.

flap says ...
May 21, 2013 @ 2:30pm

Oh yes ! Please continue to develop it !
I agree with the need of a pausing button, modifying a line without crushing everything, and circular line...
Other interesting features could :
- Data display (number of passengers per bits of line, number of passengers transiting through a station, number of passenger arriving at a station). The screen could for example turn into a grey mode when displaying data : darker/thicker means more people
- Displaying correctly twin lines (when too are at the same place)

oldbean says ...
May 7, 2014 @ 6:52pm

I love this game! Fantastic! Here are a couple suggestions:
1) Allow for a line to join back up to a station it has already traversed. I could see a true benefit for creating a circular line that just keeps going around, like the yellow (Circle) line in London.

2) Allow for easier visibility of overlapping lines.

Other than that, this is a fantastic game! Thank you for making it!

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