April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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The Choices We Make

by Dezzles - 48 Hour Compo Entry

Downloads and Links




voxel says ...
Apr 29, 2013 @ 4:42am

Biased perhaps but I loved it. Cool music, cool little friend flying around my head encouraging my wrongdoing. Especially appreciated the column of particles coming off of the goal helping to orient me

Tozy says ...
Apr 29, 2013 @ 4:51am

I like to see that you approached the theme from a different angle. But you could as well used minimalistic graphics and that pattern texture is a little ugly. It lacked the emotional attachment that it needed, some blocks in the way don't mean as much to me as people do... and the graphics and music could have helped in that sense.

The first time I played without knowing that you could shoot, that changes the experience completely and kinda ruins the game. Never underestimate some tutorial (just tell the player which keys he can press).

TrentSterling says ...
Apr 29, 2013 @ 5:51am

Felt sorta creepy. It was like I could see a person on those yellow walls. Oh well, I sacrificed it all!

Dezzles says ...
Apr 29, 2013 @ 6:14am

There is tutorial text that is supposed to show up, but for some reason Unity is randomly deciding to stop displaying it. I'm working on a fix at the moment

Kiwiboi says ...
Apr 29, 2013 @ 9:46am

This is an interesting point of view, I like it! The atmosphere was really well made by the music and such.
The only critique I have is that I found it hard to see the 3d and the sensitive mouse made it even harder :D Still well done!

toonheart says ...
Apr 29, 2013 @ 11:51pm

Cool, when I first say shoot blue and shoot green. It reminded me of portal.. and then I got lost in the maze :)

Done rating.

Please do show some love on my game too :)

PsenFilip says ...
Apr 30, 2013 @ 5:44pm

I really what you mean on this piece. I dig the concept.
The ambience is kinda creepy, in a good sense.

The sound loop is too short and gets repetitive easy. Also, The lack of instructions sure hurt my experience since it took me a while to figure things out.

Cryovat says ...
Apr 30, 2013 @ 11:42pm

I like the concept. It took me a while to catch on to that you could destroy the walls (I made it almost all the way through the game before that).

Nice lesson about the virtue of patience. I enjoyed the creepy mood/world. :D

May 1, 2013 @ 2:04am

Love that bass line.

Sanguine says ...
May 1, 2013 @ 10:21am

Whaaat so you can destroy walls?! I made it through the entire game without doing so haha :P That could have been more clear. I am a sucker for finding things out though and this game really got me curious, great mood :)

HelkeGames says ...
May 5, 2013 @ 1:30pm

nice game, well done!

thatwhichis says ...
May 6, 2013 @ 10:17pm

I felt so bad for the single wall I destroyed! NEVAR AGAIN

Milo says ...
May 6, 2013 @ 10:18pm

The game seemed like a good idea, but the execution left more to be desired: the controls for the camera moved too quickly and disoriented me and the narration felt like it stated its idea that getting rid of the blocks was wrong, but it never really developed from there.

May 13, 2013 @ 9:04pm

Looks interesting and i would like to know more about the story behind this, but running around in circles in a maze couldn't really motivate me... which I think is a shame, but it didn't ... sorry! Cool music, though! :)

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