April 26th-29th 2013 :: Theme: Minimalism
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Colorobellumby TheMightyComp - 48 Hour Compo Entry
Minimalism, contrary to popular belief, is not the absence of detail - rather, it is the pruning away of non-essential items, leaving the most important at the core experience. For this game, (given the moniker "Colorobellum" after a combination of the Latin words for "Color" and "War") I chose to focus on music as a core aspect rather than a simple backing detail. Colorobellum is an audiovisual experience - the player simply avoids colored projectiles thrown at him/her from both sides of the screen. The pace of the game pulses in harmony with the soundtrack, which was composed and recorded by myself without the use of MIDI, samples, etc. on a real (albeit digital) piano.
Move (by using the arrow keys) to avoid the projectiles flying at you. Your score ticks up by 10 points every 1/2 second, with an added multiplier for the longer you go without getting hit. Have fun!
1) This game requires the XNA Framework 4.0 to run. If you already have it installed, feel free to download the non-installer version, which is 10 megabytes smaller.
2) Unfortunately, the way I implemented the timings of the projectiles requires the game to run at a fairly high framerate (50 FPS absolute minimum) for all the timings to work out. Almost all modern computers should be able to handle it, but be forewarned if you're testing on a toaster.
3) At the time of writing this, the LD website does not link the second thumbnail to its larger version -_-. I re-linked it as a fourth image for now.
Downloads and Links
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