April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Princess Chardonnay in Bomb Kingdom

by Ishisoft - 48 Hour Compo Entry


this is a short puzzle platformer. I applied the minimalism to the design (tried to make varied puzzles using just bombs as the puzzle elements) rather than the visuals.

Sorry there's no audio, I ran out of energy. And it's Windows only I'm afraid.

Hope you enjoy!

Downloads and Links




blufiro says ...
Apr 28, 2013 @ 6:56pm

Amazing polish! And really hard but really interesting puzzles. Loved it and completed it. Did you draw everything just for this competition?

Apr 29, 2013 @ 6:36am

Clearly based on the concept of Fat Princess... but definitely a different game. I like this.

L says ...
Apr 29, 2013 @ 9:24am

God, level 2 is hard... you actually have to discover the mechanics instead of having them conveniently explained to you!

Apr 29, 2013 @ 11:17am

This is great Craig :D

I love the mechanics, and the puzzles I've played so far are brutal but really clever. Shame about the lack of audio, would have really sold it :(

hissssssssss says ...
Apr 29, 2013 @ 2:18pm

The types of things you can do with the bombs are really interesting in this game. As early as level 3 you have complicated, several-step solutions involving using bombs as platforms, knocking bombs into other bombs and so forth. Definitely a fun concept.

Apr 30, 2013 @ 12:01am

Wow. That's really the most challenging entry I played so far. Amazing!

Ragzouken says ...
Apr 30, 2013 @ 10:24am

The graphics are superb! The game is pretty challenging, the minimal design works really well. It really needs audio, but you already knew that :)

Sakuyan says ...
May 5, 2013 @ 3:09pm

This is by far the best graphics I've seen in 48 compo! Really awesome job! :)

MinionStudios says ...
May 5, 2013 @ 6:04pm

Tough puzzles... but it looks amazing!

enzo says ...
May 6, 2013 @ 1:10am

Saw your game on the 10-second footage thing! Beautiful graphics, and tricky puzzles, really great! (I am stuck on level 10 though D:)

Test User says ...
May 6, 2013 @ 6:29am

Very nicely polished. EXTREMELY hard and intriguing puzzles. Great job! Out of curiosity, what tools did you use to make this?

alcazar says ...
May 6, 2013 @ 9:10am

I like the visuals

Ishisoft says ...
May 6, 2013 @ 12:05pm

Thanks for the comments everyone :)

@blufiro: Yep I made all the art during the weekend, thems the rules after all.

@Christopher Chamberlain: I didn't have Fat Princess in mind, I just happen to like princesses and cake. :)

@Test User: Paint Shop Pro for the pixel art, Pro Motion for the pixel animations, ArtRage for the title screen art, and Visual Studio 2008 for coding in C++. I use the pixie engine http://www.pixieuniversity.com/ - I like software rendering for low-res games, stops me getting distracted by possibilities of rotation and stuff!

SaintHeiser says ...
May 6, 2013 @ 2:55pm

Game mechanic looking incredibly cool and fresh!
It's pity that there isn't sound, but in other it's perfect.
Excellent work, man!

Nick Cash says ...
May 6, 2013 @ 4:55pm

From my Jammate Brian: "Some of these levels are surprisingly tricky. A lot of fun to play, though I've always had a spot in my heart for blowing things to pieces."

pvwradtke says ...
May 7, 2013 @ 2:23am

Really liked this entry, the puzzle were very well thought. Pity there was no audio, but the graphics made up for that. However, I feel that it strayed away from the theme. Regardless of that, a solid game thart deserves a full version.

May 7, 2013 @ 9:07am

I really like this, it's a very cool short puzzle game. I love how the bombs' movement seems very analog yet is deterministic. I'd really love to see a post-compo version with sound, as that's all it needs to feel totally complete and polished.

naufr4g0 says ...
May 7, 2013 @ 4:26pm

Very interesting puzzles!! I really like this game.
Gorgeous graphics and bomb effects! :)
I've some issues to complete the 3rd level. There's a jump I can't do, cause there is a wall too close to the head, that avoids me to pass.

Ishisoft says ...
May 7, 2013 @ 7:08pm

@pvwradtke Yeah I did worry by the end about how much it stuck to the theme. It was a genuine effort though, based on what Wikipedia says - "Minimalism is any design or style in which the simplest and fewest elements are used to create the maximum effect." I tried to apply that to the design of the game, rather than going for visual minimalism which didn't inspire me.

@naufr4g0 Those jumps are actually possible, although only just (I didn't really intend them to be possible). But there's a solution to the level that avoids having to do them :)

Misael.K says ...
May 15, 2013 @ 4:43am

I agree with most of the comments. Art is beautiful, levels are (good and) hard, music is missing.
Great job!

Tifu says ...
May 17, 2013 @ 3:02pm

Really tough puzzles, I feel really proud I beat them all :P Great job on making one puzzle tool so diverse and challenging.

Gungnir says ...
May 18, 2013 @ 3:50am

Slick presentation, and truly excellent puzzle/level design which teaches as it confounds. A little more nod to the theme would have been nice (since you did invest time in art) - but that doesn't detract from the quality :)

bluescrn says ...
May 19, 2013 @ 5:48pm

Another fantastic LD48 entry - shame you couldn't get a bit of audio in, but the art, presentation, and puzzle design were really great for a 48hr game! Some nice little touches in there too, with the animation and the way the bombs move around

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