April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Platformer: An Exploration of Minimalism

by Daisuke909 - 48 Hour Compo Entry

Less an actual game than it is a surrealistic art project, Platformer digs deep to find the meaning of minimalism, using an interactive format.

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Tozy says ...
Apr 29, 2013 @ 5:38am

is good to try to simplify... but what you keep should magnify the experience by taking things away instead of adding features... the platformed genre has been overused :P

naughtyloose says ...
Apr 29, 2013 @ 10:19pm

interesting concept but a bit too much on the lecturing side. You could turn those texts into a gameplay element or story and it would a lot more fun to watch and play :)

TaleLore says ...
Apr 29, 2013 @ 10:45pm

It seems like the actual purpose of minimalism was missed here. Minimalism does not mean a lack of features.

Apr 29, 2013 @ 11:06pm

i expected it to go on quite long for some reason heh.. good stuff with the time we had tho man :)

Spelchan says ...
Apr 29, 2013 @ 11:22pm

To me minimalism is about getting to the essentials while getting rid of excess. For a game, one of the essentials has to be fun.

psychomonster says ...
Apr 29, 2013 @ 11:51pm

Nice game... a little bit to short... was that a potatoe :D

May 2, 2013 @ 7:58am

Too pretentious and too little of a game in my opinion.

mort96 says ...
May 2, 2013 @ 7:59am

I love these kinds of "meta games". Nice job!

SnoringFrog says ...
May 10, 2013 @ 8:13am

I liked the idea of exploring the concept of minimalism more directly, it was interesting, but the game itself wasn't particularly enjoyable apart from that.

foyosoft says ...
May 11, 2013 @ 8:01pm

It's certainly minimal, but minimalism..? Not so sure. A little on the short side too.

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