April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Awesome Artist

by Zaszx - 48 Hour Compo Entry

An avoider game where you need to dodge all the bullets shot at you. Gets harder with time.
A-S or LEFT - RIGHT to move, W or UP to jump / double jump, S or DOWN to crouch.

Downloads and Links




raincole says ...
Apr 29, 2013 @ 6:50am

Did you paint this picture!?

onzephyr says ...
Apr 29, 2013 @ 6:52am

I like the idea of the painting detail used as health meter. very creative.

cakemonitor says ...
Apr 29, 2013 @ 7:09am

I enjoyed this game, especially after the minimalists started using multi-shot patterned attacks. I would have liked for there to be a goal / win condition ... something more than 'delay your inevitable death', maybe use more of the screen and have a win condition if you reach the top.

Some sound effects and/or music would have really helped round it off and also I'm guessing that you didn't create the the artwork yourself and during the 48-hour time limit - so maybe this would have been better suited as a Jam entry?

Overall though it's a good effort - well done :)

manabreak says ...
Apr 29, 2013 @ 10:30am

Other than missing win condition, this was quite nice. :)

BradleySmith says ...
Apr 29, 2013 @ 3:31pm

Quite a neat idea... like the character animation, and Bob Ross is always good!

ataxkt says ...
Apr 29, 2013 @ 8:58pm

God damned minimalists, ruining fine art! Might have been more engaging if the game was a bit harder and a bit more fast paced - didn't become a challenge for a while for me!

CagedRat says ...
Apr 29, 2013 @ 9:22pm

Who gave guns to the minimalists?

Apr 30, 2013 @ 6:28am

Not the minimalists!

Really liked the player sprite. ^^

amijlee says ...
May 1, 2013 @ 5:43am

Hehe, didn't like the theme, huh?

May 1, 2013 @ 8:07am

Agree with previous commenters: player sprite is great

AaronYip says ...
May 1, 2013 @ 8:11am

Haha, the painting effects were a very creative touch! I definitely appreciate it more than enough to say that we should be a bit more lenient on the rules for special situations like this, since having an actual painting is a big part of this game's narrative and doesn't really do so for unfair advantages. (:

kyyninen says ...
May 1, 2013 @ 8:21am

Player health presented by background is indeed a very good idea. However I didn't like that player movement was so limited - some way to navigate y-axis would have been nice. Platforms and/or higher jump? Some kind of limited ability to levitate?

brookman32k says ...
May 2, 2013 @ 2:31pm

Interesting idea for the minimalism theme. What I liked most is how the background changes and is more and more distorted. But I missed some sound fx.

sudorossy says ...
May 5, 2013 @ 10:05pm

It wasn't a particularly fun game, but it was very pretty.

Saturnyn says ...
May 7, 2013 @ 11:52am

Liked the way the picture changes when you lose health. Having some sound fx and a faster gameplay would make the game more dynamic.
Nice work anyway :)

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