April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ LD26 Video Compilation (x3) | LD26 Supercut ]

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE

Back to Browse Entries

Going Deep

by Osgeld - 48 Hour Compo Entry

Simple Game using EGSL, you must navigate your sub to pick up all the workers from the underwater mines and return them safely to the home base. But its not all that easy, sharp rocks, and limited energy makes your multiple trips quite dangerous.

Use the "RUN ME" batch file to start

Downloads and Links


Ratings

#1979Coolness10%

Comments

JohnnySix says ...
Apr 29, 2013 @ 9:07pm

Would've been cool with a little inertia thrown in the mix - getting back up - if you held off the gas a second, the sub just stopped. Liked the music though, and the style reminded me a little of sub-terrania for the megadrive/genesis.

ahm99 says ...
May 1, 2013 @ 2:04am

Pretty cool game. Looks incomplete, but good job :)

Cybearg says ...
May 1, 2013 @ 3:11am

Certainly meets with the minimalist theme. Personally, though, the moving back and forth ended up being a bit tedious because there's not much of an overt challenge to it. The toughest part is the bottleneck you see in the center of that screenshot, and that's just because maneuvering can be kind of clumsy.

Sorry, but it didn't end up being particularly fun, though I will say that it's addicting. I tried a number of times to win, so there is some kind of draw. Unfortunately, it can't out-live the repetition and frustration.

Ernyz says ...
May 4, 2013 @ 9:46am

I have to agree with the game being repetetive, but nevertheless it has potential :)

Skulls says ...
May 7, 2013 @ 11:16am

I played through it until I'd saved 130 workers, this is one of the few games I've reviewed that I felt like beating. I'm not sure if it's because I played this game in a sort of trance but there's just something about this simple gameplay that was just hypnotic and I couldn't stop until I'd saved all the workers. Then they all re-spawned -_-. Good game though :)

Haette says ...
May 20, 2013 @ 11:24pm

It's rough around the edges, but like everyone else said, there's just something about it that works. Also, I appreciated how managing the energy actually comes into play when you're diving deep, without getting to be a nuisance. You got a nice balance going there.

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.


[cache: storing page]