April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by nicso - 48 Hour Compo Entry

Grab the 11 holly potatoes (ok, not really holly), in a minimum of time. You'll have to jump/slide/die trough a minimalistic level, witch will dictate the gameplay by his 4 colors.
arrows to move
X to do an action
Oh and, potato.

Done with the flixel lib,SFXR, photoshop and flashdevelop.

Downloads and Links




Apr 29, 2013 @ 12:09am

Nice and simple. The graphics are ok.

lots of pixel perfect jumping is required though, death is a slapt to the wrist, but perhaps the controls and hit detection could have been bit more adjusted.

texel says ...
Apr 29, 2013 @ 12:45am

Frustrating -- far too much pixel perfect jumping involved.

joeyhammer1 says ...
Apr 29, 2013 @ 1:15am

Very hard but very good idea!

Apr 29, 2013 @ 2:26am

At first it was fun. Then it was frustrating because of the difficulty.

ps3master72 says ...
Apr 29, 2013 @ 2:30am

cool game, loved it!!! simple and fun!

Killswitch says ...
Apr 29, 2013 @ 3:49am

It can be frustrating sometimes for right-timing. The graphics are nice and it's somewhat fun.

nSun says ...
Apr 29, 2013 @ 10:04am

11:21.64 with 93 deaths...
La première patate après le premier checkpoint a failli me rendre dingue (j'essayais de passer par en dessous...)
En effet, c'est chaud (hitbox, inertie...), mais c'est justifié et cohérent.
Good job !

Apr 29, 2013 @ 11:33am

Very fun! A bit frustrating!xD

Colapsydo says ...
Apr 29, 2013 @ 11:39am

Great idea, nice realization, potatoes !

Tbaggi says ...
Apr 29, 2013 @ 12:11pm

Thanks for puting checkpoint on your game!!! xD

cacciatc says ...
Apr 29, 2013 @ 4:09pm

Just what are those white death bars made of? Nice entry.

Casino Jack says ...
Apr 29, 2013 @ 5:50pm

For the life of me I simply can't get past that green area with the up/down blocks! Are those spikes hanging down from the ceiling that kill you?

Apr 29, 2013 @ 9:52pm

Far too hard for me... collision detection is very unforgiving, can't seem to pass the green area... :(

Skywilly says ...
Apr 30, 2013 @ 5:13pm

Super dur mais quand on a fait VVVVVV, pas moyen d'être effrayé ! C'est très inspiré, bien fun et quelquefois super bien pensé. J'aime beaucoup :)

JimmyLord says ...
Apr 30, 2013 @ 7:12pm

Fun game, neat mechanic for changing ability. controls are very sensitive and collision checks are unforgiving. Had fun, died 44 times :(

Jellycakes says ...
Apr 30, 2013 @ 11:04pm

Very cool, I liked the change in mechanics. Fun little platformer kept me interested until the end. Nice job!

uncade says ...
May 1, 2013 @ 4:48pm

A little hard, but I thought the art was really well made and the colors were really bright and aesthetically pleasing!

TammiLion says ...
May 3, 2013 @ 4:44pm

Quite hard. At times pressing left or right paired with a bit too much movement to be able to control the character. I had a lot of trouble with the hanging blocks too haha! Aesthetically pleasing indeed ;)

Cake&Code says ...
May 4, 2013 @ 8:56am

The jumping mechanic was frustrating. I found myself doing the same area over and over again due to how, as others put it, "pixel perfect" it was. (It describes it well, to be honest.) I noticed that the colored areas affected movement and jump, which was fun. That damn blue area though... :P Great work!

euwaku says ...
May 5, 2013 @ 8:59am

Cool concept, gameplay kind of tight and discouraging when losing endlessly. The hero sprite is really well done!

BrothersT says ...
May 5, 2013 @ 9:12am

When you slide you lurch forward before getting down to the floor so there was one bit where I had to slide through the gap but there wasn't enough of a run up to get down before I hit it. Hit boxes were a bit dodgy - It might even be an idea to forgive the player a pixel or two so that there's more "phew I got through" going on, than "bloody unforgiving game". Every time you step forward it carries on for a split second. which means if you're trying to line yourself up in that thin little chimney, it's not really in your power to control whether the player steps too far or not, unless you step back, and forwards, and back, and forwards, and again and again until you think you might be far away enough to not hit the wall when you step forwards again - and if you go too far or not far enough after that it's unbelievably frustrating because you know you've got to go through the whole process again. I like your idea about the colour zones doing different things. Just needs sharper controls.

Oye Beto says ...
May 5, 2013 @ 10:00pm

- I have to slide in a small orange space. It seems impossible because my character won't start sliding in such a small space D:
- I liked the animation of the guy
- The death sound is kind of annoying
- The mechanic looks like a good idea but it needs to be implemented with better level design.

imagnity says ...
May 7, 2013 @ 6:48pm

Make it a little easier please. It's too hard. If I am a player, I want to have up and down in difficulty so I will keep playing.

CrazyGage says ...
May 7, 2013 @ 7:10pm

Good game. really hard due to the slightly wonky control. hard to do anything in small measures. Otherwise, I really enjoyed it.

AlexFili says ...
May 9, 2013 @ 5:48pm

Very good game but it's so hard. The collision detection is pixel by pixel and that can be very frustrating. Nice animation and good graphics overall.

sP0CkEr2 says ...
May 12, 2013 @ 4:44am

not bad -- little to strict on the jumping -- great job

Yezu says ...
May 12, 2013 @ 3:19pm

Difficult. One needs to be very precise. But I like the idea of the background colors impacting the way the character moves.

numpad says ...
May 12, 2013 @ 5:30pm

This is great! The innovation is 5/5. I loved the different background effects, even thought the controls were really annoying and needed more polish.
The game was kinda hard and sometimes frustrating but in general it was good.

Angerus says ...
May 14, 2013 @ 9:29am

Simple but still fun and nice. I just love the avatar animation!

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