April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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A little puzzle-game, you have to find your way through the room and reach the green zone.
I made this in under 12 hours, and nearly 2/3 of that time was spend designing levels and testing it (big thank you to my familly; especially my sister)
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Tools Used
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FlashDevelop - flixel
http://inudge.net/
Downloads and Links
Ratings
![]() | Coolness | 84% |
#9 | Theme | 4.44 |
#59 | Audio | 3.73 |
#66 | Overall | 3.87 |
#103 | Fun | 3.62 |
#105 | Mood | 3.61 |
#119 | Innovation | 3.77 |
#477 | Graphics | 3.13 |
#633 | Humor | 2.12 |
Comments
this is fantastic. i feel like i'm always off by 1 pixel. me, not the game.
Very interesting take on a memory game, for visual / spatial memory. Although it is a bit frustrating. :)
Brilliant simplicity. And nice attention to details with the different color fading and how the light propagate. Just missing seeing the whole map at each end.
PS: That's very stupid of me, but when I hit my first red wall, I incorrectly assumed that now all walls were killing me, and thus also avoided the gray ones (which sadly are not on the way for 3 levels) and I always ended up on the reds, preventing me to understand my error and thus using the highlight helper. Since like that it was a bit frustrating and looked too hard, I almost gave up. Maybe mention something about the red/gray difference in description?
For me, this one scores higher in 'mood' than most other games I've played so far - for something so (visually) simple it all fits together so well. Impressively polished overall.
All of the audio was fantastic! I'm awful at this kind of game, but I didn't really feel frustrated losing a lot.
I felt a little deja vu (http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=1865) :) But still very good job and realisation! Great level gesign!
Very good!! It felt like I was using echolocation, which was a neat experience :D
Nice game, it goes very well with theme. I also loved the music>
I really like the use of theme and the different layers of invisible walls is a great concept. But there's a little too much trial and error in some areas. Especially level 15 -agh. Even the levels after that one seemed fairer.
fun game, 5/5 in theme. A bit frustrating sometimes but the difficulty is well set.
Nice! Bit too much "bad type" trial an error in later levels, but it's all good.
Really enjoyed the game, but god some levels were cruel. Fits the theme perfectly, well done!
Loved it man, it felt like a 2D Devil's Tuning Fork with the awesome visuals (and yet still remains simple and pleasing). The audio was a nice touch as well. I got a bit too frustrated at times with the pixel-accurate collision, though. D: (but that's not really your fault, it's mine haha)
Great game! :D
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awesome game! 100% hit into the theme.