April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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One button game with simple graphics.
Instructions in game:
- Use click or spacebar.
- 'R' to restart.
- Collect ALL the yellow squares to appear the exit.
Post-compo ideas:
- Change platforms to a different pair of colors after each death.
- Mirror level after some deaths.
- Procedurally generated levels.
- Short levels or checkpoints.
- Music.
- Add easy mode (with arrows on platforms)
Thanks for playing :)
Downloads and Links
Ratings
![]() | Coolness | 57% |
#68 | Innovation | 3.92 |
#124 | Fun | 3.59 |
#126 | Theme | 4.05 |
#251 | Overall | 3.49 |
#584 | Mood | 2.84 |
#640 | Humor | 2.11 |
#730 | Audio | 2.41 |
#861 | Graphics | 2.65 |
Comments
Cool concept. I wish there was more displayed to help understand what direction each platform will take you besides just the color.
Thank you.
The original idea was platforms with arrows but I found the current approach required more thinking and I preferred it.
I'll try your game later.
Nice game! I kept getting confused which color is which direction it goes. Something to hint it visually, maybe an arrow. Overall it's a nice concept and a fresh take on the collect stuff genre.
This game is freaking great. I love the ultra-simplicity and retro theme. It's challenging and could definitely be expanded to something even better. You have my vote.
Pros: Super fun! Make an ios version and you'll earn atleast my 7sek. =)
Cons: Audio was lacking
All in all a great little game. Would like some sort of automatic save system so that i didn't have to restart from scratch. 5 for innovation and 5 for fun =)
Very fun mechanic! Some << or >> textures of sorts on the platforms might help with telling the direction. Once you got used to the directions each color meant though, it was very engaging. :) This has lots of potential, hope you work on it post-LD!
I like the mechanic, but I think it would work better if there was some visual indicator of which direction each color moved, such as arrows or particle effects.
Not sure if too hard or too intoxicated. Not a bad idea, seems pretty original.
Very nice game, indeed! It's hard as nails at times, but that's the way games used to be, and that fits the look & feel of your game perfectly. I think games should leave you with a sense of accomplishment, and your game does that in spades.
My own game is a one button game, and it deals with changing directions in a similar, yet quite different, way. I also chose to put the player's brain to the work, and avoid visual hints that would make the game unnecessarily easy. Here, the platform's color clearly points to the direction the character will move - that's more than enough.
A game to follow, should you decide to keep on working on it post-LD!
Congratulations! :)
Very nice use of theme - simple, quite original and engaging, but *very* unforgiving. The first game on this compo that I've rage quit :D
This is great! Very simple to pick up, yet hard enough to master. There's something for everyone. Sometimes it can get frustrating to collect all yellow dots, but that's only if we want a perfect score. Congrats!
Fantastic one-button game. Appropriately challenging, and the simplistic art matched the mechanic. It feels like there's something missing, maybe a puzzle mechanic or design, but what's here works well.
Cool game! Also, the second level is very hard! Since it is big, and most of its areas are inacessible once you pass them, you could change the goal to collect as much yellow quads as you can, with a minimum number to make the exit appear. Took me a LOT of replays to almost finish it.
Very challenging and innovative mechanics, good work!
Love the simplicity though it might be helpful for there to be arrows instead of green/purple to help illustrate what's going on.
The idea is surprisingly good. It`s simple, fun and original. It was a bit difficult though, it seems you lacked the time to make it easier, but it`s OK.
I think it would be good for hand-held devices. However, if you are going to extend this game, I recommend you to get rid of minimalism.
Wow, really like this gameplay!
It's hard, but beatable after several times.
Great Job!
Thanks for the comments, I appreciate them.
I'll try your games in this 4 days.
Hey, this hame is hard! You should listen to your girlfriend! :) But it's a good game, too!
It's hard but this is a really nice game with a simple concept that's fun and interesting. An "endless mode" would definitely suit this game a lot.
Great game! Very smart and unique. I'd wish I could see a "You Win!", though ;)
I like it, but it is indeed very hard to get all the yellow cubes. Well done!
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I like it! It's a simple idea but very effective. If you ever implement the procedurally generated levels, I'd say make them shorter (1-2 screens).