April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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by l3dx - 48 Hour Compo Entry

A very simple (not so fun) game (one of my first semi-finished!!) created with slick2d, jbox2d and gimp.

I had a little hope that I could at least make it a little fun to play this game. Anyway, I'm glad I somewhat made a complete game! :-)

There are a lot of bugs. Especially when it comes to physics. I've never used box2d before!

Also, the "bomb thingey" has no purpose. It just looks cool, and at first I wanted to make a point out of it.

Controls: WA(S)D

And hey! It was fun :-)

Downloads and Links




egos says ...
Apr 29, 2013 @ 8:52pm

nice game

frr171 says ...
May 1, 2013 @ 3:18am

Cool idea - I don't think I've ever played a game where the platforms are the ones moving.

GetFun says ...
May 1, 2013 @ 9:06am

cool idea but it's too easy :-(

Tyro says ...
May 1, 2013 @ 9:07am

It seemed to run a bit slowly for me. But the concept could definitely be enjoyable with some tweaking. Nice job completing a game!

l3dx says ...
May 1, 2013 @ 9:10am

Thanks! :-)

@GetFun: I know. If I'd manage to fix the jump bug it would at least be a bit harder.

May 2, 2013 @ 7:47am

Congrats on submitting & I'm glad you had fun.

Bernhard says ...
May 2, 2013 @ 8:18pm

Very simple but runs well :-)
My highscore was 23 - Which might be the maximum as the random blocks were all floating in the air.
A tad less randomness for the blocks could have been quite cool. But I know how hard it is to make randomness well playable...

kreddor says ...
May 3, 2013 @ 11:28am

That's actually a nice concept, a bunch of platforms moving towards you and you have to get past.

SnoringFrog says ...
May 4, 2013 @ 4:17am

A little to easy, but congrats on getting it done! Just getting a working game that you can submit's the main ordeal, right?

johnste says ...
May 6, 2013 @ 8:20pm

Way too easy to get to the end. A lot of the time the blocks are floating in the air so you can just walk right and win...

Yorwba says ...
May 14, 2013 @ 10:58am

You should better not mix frame-dependent simulation with frame-independent measurement of time. I got about 200 fps on my machine, and this had me moving so slowly that I barely reached the first block in time.

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