April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ LD26 Video Compilation (x3) | LD26 Supercut ]

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


Back to Browse Entries


by nikolaiwarner - 48 Hour Compo Entry

Like checkers but with only black pieces! Yikes!

Find a friend to play with! Can you remember which pieces are yours?

Downloads and Links




dick_claus says ...
Apr 29, 2013 @ 9:05pm

That was fun playing against myself.

The game don't say who wins. :(
As I remember you should be able to make multiples turn to eat in some situations, but I was not able to. :(

Apr 29, 2013 @ 9:07pm

More interesting than I thought it would be... but I find it odd that no rules are enforced and that any player can move any piece and jump any other piece. So, all you have to do is start taking your opponent's pieces and jumping his own pieces on your move.

Then again, maybe that's part of the strategy and you should both be doing that.

mildmojo says ...
Apr 30, 2013 @ 6:36am

Checkers was the first game I tried to write in C. I remember the rules being a thorny mess to code.

I laughed out loud when I made my first move. Heh, I need to go find a chessboard, a lazy susan, and a double set of black checkers to do this in real life.

I don't think it would stand up to tournament play, though.

OnlySlightly says ...
May 1, 2013 @ 3:44am

Really great idea. Me and Amanda really got a kick out of playing each other in it. Even though we still aren't quite sure who won.

Jarrett says ...
May 1, 2013 @ 6:19am

So... dizzy...

Brassawiking says ...
May 13, 2013 @ 7:22pm

This was wierd, why did it spin 360 degrees when changing turns? =)

belickim says ...
May 13, 2013 @ 9:33pm

Absolute minimalism :D

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]