April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Use the arrow keys (or WASD) to guide the line through the various obstacles.
Downloads and Links
Ratings
![]() | Coolness | 62% |
#126 | Theme | 4.05 |
#168 | Fun | 3.49 |
#390 | Overall | 3.33 |
#464 | Graphics | 3.16 |
#565 | Audio | 2.69 |
#630 | Innovation | 3.03 |
#663 | Mood | 2.77 |
#949 | Humor | 1.69 |
Comments
Awesome game and idea :) Makes me think why I don't come up with as good ideas as this :P
Reminds me a little of this entry: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11637
This was pretty fun, and got challenging fast (I have a lot of trouble with the timing based ones). I spent quite a while on the title screen just drawing things with the line, heh. Good job!
Simple, but well executed. For noobs like me, perhaps decrease the speed a bit if the game detects many failures :)
Took me a while to realize that I'd get to the 2nd room by going to the right edge of the 1st map, but once I got that, the game was fun
This was really fun, and it had a very nice difficulty curve. If also fits the theme very well! The music was a tad annoying, though.
Hmmm, I thought it was Tron bikes in an adventure game of sorts, but as I was writing this comment I looked at the screenshot and realized you can cross your old path... oops, made the game harder on myself. Got to the first red switch and gave up, but after knowing I could cross my own path, I finished the last 2 levels. Fun game. 8:48, not sure if that includes alt-tabbed time while writing this :)
Beat it with 8:07! Super hard but enjoyable. My only complaint is the super irritating music.
I was surprised to see how this began by moving off the screen to the right. Then it introduces tropes of various games of progression: mazes, keys, timed doors. Masterfully simple premise. If you continue to develop this, and I hope you do, have you considered having more vertical space in the first set of timed doors to forgive timing mistakes?
Good challenge, a little too hard for me, I couldn't focus on the timing of the black on/off lines and my own movement very well, maybe if they had some kind of transition "I'm just about to go solid" colour for a split second I might have been able to do it. I got to the level in the second screenshot though :D
Fits the theme perfectly. Reminds me of the hours I spent playing Snake II on my Nokia 3310. :D
Cool game. Very fun until those blinking lines appeared, I couldn't get past the second (I think) level of those with two lanes of three of those lines each. But apart from that I really enjoyed those first few levels.
A break/slow-down function would really help with those annoying flashing doors.
Some parts are frustrating, especially when I need to turn around the corner. Got through them eventually, though.
Music is a bit repetitive, but the gameplay is enough to keep me going. :D
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I like it. Clear and simple. Hard on some point, but challenge is what I enjoy :)