April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Download should be about 5mb, Windows version ( should ) work in WINE for Linux.
The game is also available on itch.io: http://dlaguz.itch.io/mblok
You can find the devlog at: http://laguzdev.tumblr.com/ or you can check my blog here on the Ludum Dare page.
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Your GOAL is to DELETE all of the blocks in each level in as few CLICKS as possible, and in as little TIME as possible.
When a block is DELETED it will also DELETE all adjacent blocks that SHARE its COLOR.
If TIME runs out, and blocks REMAIN you will LOSE the LEVEL.
You will NOT LOSE by going over PAR.
You earn BONUS POINTS for staying under PAR in each level.
You earn BONUS POINTS for quickly completing each level.
THINK MINIMALLY TO WIN!
LEVEL SELECT CONTROLS
======================
UP or W - Scroll UP
DOWN or S - Scroll DOWN
ENTER or CLICK - PLAY selected LEVEL
GAME CONTROLS
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UP or W - Shift Gravity UP
DOWN or S - Shift Gravity DOWN
LEFT or A - Shift Gravity LEFT
RIGHT or D - Shift Gravity RIGHT
CLICK - DELETE Block
Downloads and Links
Ratings
![]() | Coolness | 79% |
#33 | Graphics | 4.23 |
#72 | Fun | 3.72 |
#77 | Overall | 3.83 |
#122 | Audio | 3.51 |
#252 | Mood | 3.27 |
#284 | Innovation | 3.47 |
#505 | Theme | 3.58 |
#936 | Humor | 1.71 |
Comments
I like it, very fluid a pretty game, but I think the levels are too easy :p
The grids are beautiful. I really admire that you didn't just use blocks filled with the single color.
well done! like the art and straightforward gameplay. it was a little less puzzle-y than I had expected, though not to its detriment. a minor note- a tutorial would have been nice, as opposed to a wall of text :)
Really solid game! Looks like it could be a good game for sponsorship, or mobile!
Great game. Looks awesome, while still maintaining the minimalism.
Zazzy colorful background animation!
It does fit well in premise for minimal theme.. (elimination by match). It didn't felt much challenge at the last part (I think going past the PAR threshold makes it too easy?)
Well done!
I like the gravity affectors twist on there. The art does a nice touch over all atmosphere. Good stuff
Great concept and execution! Looks really nice and the gravity changing mechanic has scope for further exploration. So hard to balance this kind of thing in 48 hours, I found the par times a bit on the over-fair side, but understandable!
Damn novel, love the style. Sound effects got pretty loud with multiple blocks being detonated, but damn if it doesn't fit the theme like a glove. Kudos! :D
Really well polished and a solid game idea. Really good job!
Very nice presentation, a tad short and easy. But I had some fun playing it.
A solid entry. Polished, complete, feels ready for a game aggregator or my iPhone. Very solid achievement for 48 hours.
Love how you took a simple formula but added so much new stuff and polish to it that it feels like a completely new game. I hope you'll keep working on this and make more levels etc.
Awesome little puzzle game - I like the gravity shifting, and the squares in the background that move according to the gravity! Nice complimentary soundtrack too!
Beautiful game, fun and interesting mechanics. One of the best entries I've seen.
Easily one of the games I've played today, even one of the games I've played this year! Cheers!
I'm impressed by the level of polish you managed to get into the game, it feels like a very complete package.
The gravity part is a nice touch. I like it! :D
A very interesting concept! I really like it, but I don't think that it needs a time limit. Really, once you figure out a puzzle you could go back and do it faster pretty easily. Maybe that's the point. Personally I prefer to sit and stare at this sort of game, but I know not everybody has that attitude.
Also, this looks really polished for the time limit.
And of course the stuff we talked about with the colours ;)
fun game. enjoyed playing it. it could use a bit more innovation. but it´s a solid piece of coding :D
I'd love to see a post-compo version of this! It's already very complete :)
Nice puzzle.
I liked improved mechanic with gravity of clickmania gameplay =)
Pretty rad and original puzzle, very complete game on his own. I particularly love the design of the menu, with the background and particles. Add more levels and you'll have a good game to put on Kongregate and stuff, or mobile market.
Quite fun, music was annoyingly load because of my headphones, I normally turn down the volume in everything as windows doesn't go below 2%. Fun game, fairly generic concept but implementation was very good.
Pretty dang good. Like completely polished and finished game. Good use of minimalism even though it doesn't look like it.
Very cool. I kept trying to get the least amount of presses, although I often couldn't. Feels very polished.
Very nice!
It's a good twist on this type of game and it fits the theme perfectly.
Well done, I like the music and presentation. I thought it would have been more interesting if there was no time pressure but you had enough time to plan and aim for a minimized move count instead. This way I kind of "panicked" and clicked every group of blocks of the same color as quickly as possible which seemed to work pretty well, but wasn't that satisfying because it doesn't seem like I really achieved something with my random clicking.
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Fits theme well. A little easy on the last level