April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Minimal Interaction Warfare

by zapaman - 48 Hour Compo Entry

Minimal Interaction Warfare
Windows uploaded ATM. Maybe Linux and Android tomorrow. (should work with WINE).


- Destroy all the enemy units
- Get at least 3 units to the enemy starting point

Game Over:
- All your units are destroyed
- The enemy get's at least 3 units on your starting grid

When the game starts, you have 1290 points which you can spend
on units (soldiers and tanks). A soldier costs 40 and a tank 100.
Soldiers stats:
- They do high damage
- Low Health points
- Lower Range than tanks
(good for offense)

- They do less damage then the soldier
- Huge Health Points
- Higher Attack Range
(great for defense, stalling the enemy)

You can only place units on the lower part of the screen (first two rows)

After placing all the units on the grid, you must click the
double green arrow on the "Unit Bar" on top of the screen.

The following screen is a "Command Screen". You must select
a unit by clicking on it. If the blue arrow is selected
then that unit will enter a defend mode, when reaching the end
of the path, and will remain at that location.

If the Red Arrow is selected then, after the unit reaches the end of the
path, he will engage an enemy.

Once a unit is selected click on any position on the screen to
start a path. The path continues to generate until the "END PATH"
button is clicked. You can pass through the same tiles as many times as
you want, thus creating a loop of paths.

In order to start the simulation you must press the double green arrows
on the upper side of the screen. ONCE THE SIMULATION IS STARTED, YOU CANNOT

Units that are given commands (move-attack, move-defend) get a stats boost.

To set units in a "patrol" mode create a path that goes through the desired points
as many times as you want.

The code and assets are available under the CC-30 NON COMMERCIAL license (http://creativecommons.org/licenses/by-nc/3.0/).
I am not responsible for any harm that may come to you by using this software.

The game was developed using MOAI SDK and LUA. All the art assets were created using PAINT.NET.
Execution time: 48h, for www.ludumdare.com/compo LD26.
Libraries: Yonaba's JUMPER
My "Chaurus" framework: Github: https://github.com/BacioiuC/ChaurusFramework

Contact: www.twitter.com/zapakitul

Downloads and Links




GetFun says ...
Apr 29, 2013 @ 7:23am

Interesting game

HunLyxxod says ...
Apr 29, 2013 @ 7:38am

That's a good game. It's just unfortunate that the AI is so bad. It's too easy to win with a basic strategy.
Moreover, the simulation is perhaps a little fast. I don't have the time to really appreciate what happens.

zapaman says ...
Apr 29, 2013 @ 8:09am

Starting to work on the AI post-ludumdare. Will release an updated version with a post mortem on my blog www.bacioiuciprian.com . Thanks for playing guys.

myachin says ...
Apr 29, 2013 @ 8:16am

cant run. gfx crashed on my pc(

LrdKzrth says ...
Apr 29, 2013 @ 8:18am

Game crashes when I try to load it, with a very cryptic error message:
Problem signature:
Problem Event Name: BEX
Application Name: play.exe
Application Version:
Application Timestamp: 51317a46
Fault Module Name: StackHash_0a9e
Fault Module Version:
Fault Module Timestamp: 00000000
Exception Offset: 00000000
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.1.7601.
Locale ID: 2057
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

karsyf says ...
Apr 29, 2013 @ 8:21am

I like the idea, set the conditions and just let the game play itself out. Would you consider maybe giving the player one chance to change orders? Would allow for more tactical depth

zapaman says ...
Apr 29, 2013 @ 8:29am

@myachin, @LrdKzrth: What OS's are you using? :)

zapaman says ...
Apr 29, 2013 @ 8:29am

@karsyf: I could add a onetime mid-game pause which would allow you to re-send orders :)

Mythalore says ...
Apr 29, 2013 @ 12:37pm

Very well done, good AI and pathing with a cool idea. Nice one, Zapa.

HelkeGames says ...
Apr 29, 2013 @ 6:18pm

Well done i love this game :D

Chman says ...
Apr 29, 2013 @ 8:03pm

Interesting, it's a bot war ! I like the idea, but the game needs some polishing.

Xellinus says ...
Apr 29, 2013 @ 9:21pm

You smell funny.
Also this is fun ;)

zapaman says ...
Apr 29, 2013 @ 9:39pm

@Xellinus: You sure the smell doesn't come from your smexy bow-tie? :P

zapaman says ...
Apr 30, 2013 @ 4:14pm

Postmortem and updated version here: http://www.ludumdare.com/compo/2013/04/30/miwarfare-postmorted-and-post-jam-version/

@karsyf: you can now re-issue orders during gameplay :)

captainkraft says ...
May 1, 2013 @ 2:16am

Cool start to a game although it's not quite complete. This could be pretty fun with a bit more work. Nice job

Pinkerator says ...
May 7, 2013 @ 9:08am

Nice graphics. You could add more units in future versions and game become more tactical

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