April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Introducing Chroma by gameXcore.
Chroma is an infinate, randomly generated marble maze set inside mazes inspired by Piet Mondrian's minimalist paintings.
You control the movement of the marble by rotating the maze around it and utilising gravity.
Controls:
- Left & Right rotate the maze.
- Spacebar - Jump
Timelapse Video: http://www.youtube.com/watch?v=LrZgSm8EgN8&feature=youtu.be
Gameplay Video 1: http://www.youtube.com/watch?v=SBoRb8bktGY&feature=youtu.be
Downloads and Links
Ratings
![]() | Coolness | 82% |
#36 | Theme | 4.28 |
#72 | Fun | 3.72 |
#114 | Overall | 3.74 |
#197 | Innovation | 3.62 |
#229 | Graphics | 3.60 |
#386 | Mood | 3.11 |
#419 | Humor | 2.44 |
#512 | Audio | 2.77 |
Comments
I liked the idea, however I had issues with the implementation of the gravity/bouncing. It seemed as though the ball fell at odd rates/bounced oddly off of objects, sometimes seeming to bounce further than it should have for a given impact. Could just be an issue with me though.
I agree uprightpat, it will be mentioned in my postmortem, under "What went wrong", basically I couldn't get the physics to work right, so I fudged it!
Really beautiful, minimal style. Love the transitions between the screens. Really crisp graphics, looked great fullscreen. Difficulty increases very quickly - I haven't managed to get past level 4 yet!! Nice job.
A good game with simple control, but addictif content. I see a glitch with the collision in the fourth level, but don't reproduce it.
Update: Web port added, it comes with a bug int he level transitions though, gameplay is unchanged!
I liked it, the mechanic is simple yet engaging.
One thing: Why limited lifes? After trying several times level 4 I got game overed then didn't wanted to start over :(
The lives thing was something I battles over for a while, it was in and out. Basically my dilema was that the game has no final win condition, therefore without a way to lose the player is destined to play until bored, I didn't want someone to feel bored while playing therefore I required a logical point at which to stop.
Pretty nice game overall! One thing that bugged me was when I hit the edge of a doorway, I was teleported out of it, made for some frustrating accidental rolls into the red zones.
It was nice, but the controls were very hard to grasp, and the difficulty scale went off the charts by the 3rd level, haha. I would have been fine with that if I felt the controls gave me the freedom to deal with it, though.
Great game! Mechanics fit very well into the graphical theme, although its sometimes hard to spot the ball, when its going fast.
Great use of simple controls. It fits the Mondrian paintings perfectly. Some of the larger puzzles were a little overwhelming, but challenging in a good way. Well done!
Talk about difficulty ramp-up! The tutorial has small maps with lots of walls and suddenly not only can you not see the edges, there are hardly any walls to rest on. Interesting concept, though. I could definitely see an interesting game here if it was balanced a little better.
Thanks for the comments everyone, the difficulty ramp at level 4 is something I have spoken about in my post-weekend analysis. In short, there wasn't any levels, just randomly generated maps, then I threw in the first 3 levels right at the end just to get some kind of tutorial in
Bravo, awesome use of the theme overall. This is extremely fun and addicting. The rate in which the screen spins does make me a bit dizzy, which rarely happens!
Nice demonstration of the concept. With some further design this could be a very interesting title. Good work!
Liked the aesthetic and use of theme! Liked that game runs in full hd well :) Automatic respawn would be great :)
Fun and twisty game, hurts my head a bit! Liked the graphical style inspiration and trying and failing to skillfully bounce everywhere.
Gah; this is everything I love *and* hate about labrynth ;) good job!
This is really awesome, and a lot of fun to play, great work, i really like the style.
Runs really smoothly, and I like the trippy effect of the map rotating around the ball. Great stuff !
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This was a really fun play. The levels being procedurally generated made me keep playing. It got fiendishly hard while using one simple mechanic while only using two buttons.