April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Minimalism shooter

by Gemberkoekje - 48 Hour Compo Entry

FAIR WARNING: This game is NOT FINISHED. If you feel like you're playing some half-assed attempt of a game... well, you're completely correct.

I had underestimated how work stress affected my performance and will to program for myself, so about half-way I just... gave up. Still putting in an entry so I can rate and just to show what i DID do, but it's not particularly... pretty.

Timelapse (Including my ugly'ead) as linked above.

Downloads and Links




gmaker says ...
May 2, 2013 @ 5:03am

nice squares ^-)

EdoMiyamoto says ...
May 2, 2013 @ 6:17pm

Mouse sensibility is very very high, also sometimes when launching the game i'm stuck, i don't know why !

Bernhard says ...
May 2, 2013 @ 6:24pm

I think there's much to appreciate here. Random level generator, an AI that moves and peruses the player in some ways, collision and destroying of enemies.
If there were just an enemy counter and a YOU WIN screen when all enemies are dead it would have been a very decent entry in my opinion.
Also having a single EXE file with no dependencies is really nice to have. Bonus for real C++ game development!

Gemberkoekje says ...
May 6, 2013 @ 7:47am

@EdoMiyamoto Well, the level is so random, sometime you spawn inside a pillar, barrel or other random element. A bug I never solved, unfortunately :'(

@Bernhard thank you; I just expect better of myself :P But I really appreciate your kind words :)

May 6, 2013 @ 7:51am

Good effort. Not sure if I'd personally submit anything I didn't feel wasn't wasting people's time, so points for bravery.

Dietrich Epp says ...
May 6, 2013 @ 7:52am

So, I spawn, a monolith runs towards me and I can't do anything. I can't even quit, I have to Ctrl+Alt+Del--and since the mouse is grabbed funny, I have to use the keyboard to navigate the task manager. Maybe next time use a framework that takes care of UI for you?

Gemberkoekje says ...
May 6, 2013 @ 8:01am

@Dietrich you can un-grab the mouse by right-mouse-clicking or pressing ESC in the game. I agree that it should auto-ungrab when you alt-tab, another bug I never solved.

Cake&Code says ...
May 6, 2013 @ 8:20am

I have to agree with Bernhard. What you've accomplished in such little time is actually a huge chunk of the work towards a full game.

Just because LD is over doesn't mean the project has to die, I think it'd be awesome if you spent a little more time on this and released a post-LD version with more complete features. If not, no worries :)

Pinkerator says ...
May 6, 2013 @ 9:10am

I have never had epilepsy, but almost happened now :))

Gemberkoekje says ...
May 6, 2013 @ 9:40am

@Pinkerator I wanted to do some lighting, it didn't work, so i tried to make the walls... obvious. It worked, in general, but it's not good for epileptics ^_^'

Ernyz says ...
May 6, 2013 @ 11:27am

Well it was way better than i expected. To see post-compo version would be nice :)

netmute says ...
May 6, 2013 @ 11:52am

I'm on a Mac. Sorry :(

geckojsc says ...
May 7, 2013 @ 3:58pm

You got off to a promising start! Well done for writing a 3D game from scratch, that was an ambitious task for 48 hours. I wonder how the entry would have turned out if you'd built on a more high-level engine?

Gemberkoekje says ...
May 8, 2013 @ 7:36am

@gecko The problem was that I wasn't able to use the 48 hours as well as I'd liked to; not as much the engine. Also, my goal was procedural generation, which doesn't get any easier with higher level engines, as they often have these kinds of tricks abstracted away behind layers of 'ease'.

Floko says ...
May 17, 2013 @ 4:41am

Hi , @Gemberkoekje! =] I`m really glad you enjoyed our game, and i`m sorry I can`t test your right now because i`m in a computer where I can`t actually install anything =(
Anyway , send me an e-mail so we can talk :


I'll be expecting your e-mail , bye =]

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