April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Inside Art

by Danvil - 48 Hour Compo Entry

Move: WASD, Shoot: Left/Right mouse

Kill enemies with bombs and avoid bomb explosions or you will die!
Collect coins for megabombs!
Find and kill the boss!

Windows/Linux/Source coming soon.

Downloads and Links




mortus says ...
Apr 29, 2013 @ 7:24am

Fun, but hard and unintuitive.

folmerkelly says ...
Apr 29, 2013 @ 9:28pm

What. I don't know why I keep dying! It looks and feels like there's something cool there but the game is not accessible enough to say for sure

Priapus says ...
Apr 29, 2013 @ 9:30pm

The character behaves a bit flowie as if he's on ice or something. This makes precision movement to dodge the enemies attack difficult.
Didn't get how to start at first, not really a clear indication.
Try to think about restarting the game after game-over, had to refresh each time, which takes you "out of the game".

zanzindorf says ...
Apr 29, 2013 @ 9:30pm

Nice. It feels like the enemies have too much health. With as simple as combat is, it would be nice to be able to one-shot enemies. Having to land several hits is a tad repetitive.

Galvesmash says ...
Apr 29, 2013 @ 9:30pm

very good, but the splash area of the bombs are too large

multitude says ...
Apr 29, 2013 @ 9:40pm

The mechanics are very interesting. As far as i understand this, it´s a grenade tossing game. Kudos on the KI - either they work really well or i´m really stupid. The only downside seems to be the boss (or at least i think it was the boss) - he kills himself by throwing a bunch of grenades and then standing there, getting all the damage by his own nades.

Macroz says ...
Apr 29, 2013 @ 9:48pm

Nice job! A little bit difficult start.

Danvil says ...
Apr 29, 2013 @ 11:10pm

Hey thanks for the comments! I fixed the player movement bug - this was a thing with Unity3D and physics ... Also so boss should not kill himself anymore :)

HybridMind says ...
May 1, 2013 @ 1:49am

Really enjoyed this. Almost finished the whole board map. I did find it funny that it was a minimalist painting for the map that you were playing inside. I don't understand what the brown lumps that made you bigger were for. I incorrectly thought that eating those made me stronger and that the heart level when really huge, just meant till I downgraded, but it killed me when my heart ran out, even though I was massive. Other than that, it was fun to try and lure the enemies into the bombs or use their bombs against them.

dick_claus says ...
May 1, 2013 @ 3:28am

I want to continue after deaaaath :)

davidB says ...
May 1, 2013 @ 7:21am

Near to unplayable on AZERTY keyboard. I didn't find the retry/replay button, need to reload the page.


Skoggy says ...
May 1, 2013 @ 8:43am

Pretty nice, annoying that you can't restart the game when dying! Cool idea with the world map etc.

Dissing says ...
May 1, 2013 @ 12:20pm

Great game. But it was better before I realised I also could shoot. Really liked how I had to push their ammo. But still very nice :)

inko says ...
May 1, 2013 @ 8:44pm

I like it, but I agree. The enemies could use a little less health. Right now it's pretty darn tough to even beat the first level. But still, good job!

Cosine says ...
May 15, 2013 @ 12:56am

Loved the colors.

pragmascript says ...
May 16, 2013 @ 11:43am

nice visuals and challenging gameplay. good job :)

May 17, 2013 @ 10:58pm

I good idea, but it seems to me that it was more a training than a game (no rules, the game stop in a room with no explanation..) Continue to make a great game!

csanyk says ...
May 19, 2013 @ 5:29am

Died twice very quickly.

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