April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Lead the Bunny

by Coruon - 48 Hour Compo Entry

My entry for Ludumdare #26 is Lead the Bunny! A game in which you are leading a widdle bunny wabbit through treacherous levels. It's the first time I've finished Ludumdare and as such, it took me some time to get through so there are only 14 levels.

CONTROLS
Mouse - Move Bunny. He is afraid of the dark. He follows your light. But he is too shy to ever enter it.
W - Jump
A/D - Dash
S - Stop bunny from moving.
Click & Drag - View the map, if it is larger than the screen.

Enjoy :)

NOTE: I figured out the issue with the jar! I had an extra slash when trying to load in images :$ My bad :P Everything should be fine now.

NOTE 2: I had a few friends play my game and they pointed out that level 13 was impossible, no matter what they did so I've made it so the game just skips the level so people can get to the ending (if they make it that far). So don't be alarmed when you go from level 12 to 14. I hope that isn't against the rules?

Downloads and Links


Ratings

#296Innovation3.45
#452Graphics3.18
#538Fun3.00
#626Mood2.80
#644Overall3.09
#1158Theme2.77
#1689Coolness32%

Comments

timtipgames says ...
Apr 29, 2013 @ 2:55pm

Poor bunny! My journey took some bloody endings... ;)
It was fun to play. After a while it really hurts to start over from the very beginning, that's something to improve i think. Leading the bunny was intuitive most of the time, but sometimes I would loose control while trying to jump/dash over something that could bring my sweet bunny to a painful death. Mainly because I didn't move the mouse pointer far enough or something. But that's really minor things. All in all I think its a solid entry.

netguy204 says ...
Apr 29, 2013 @ 8:53pm

The controls were innovative but frustrating. All of my deaths were due to me not being able to efficiently communicate my intentions to the game not a lack of character ability or lack of cleverness. That's unfortunate.

Good theming and execution. Nice polish throughout. The signposts were a good way to teach the game concepts. This is well done.

A polished, complete entry, and an achievement. But, sadly, the controls ruin it for me (though, admirably, the controls support your theme well.)

QXD-me says ...
Apr 29, 2013 @ 9:29pm

I really like that control scheme. It took a few levels to get used to it so maybe it could use a bit of polish to make it more "beginner friendly"?

The only criticisms I have are that limiting the frequency of my dashes seems a bit arbitrary since it isn't actually timing me. And similarly, lives seem like an unnecessary retro throwback - it takes a more polished game than this to get a replay out of me.

But on the whole it was good.

Hegemege says ...
May 4, 2013 @ 1:00am

Really solid concept, but the brute 3 deaths and restart is not always a good idea. Quite interesting mechanics though, the poor bunny never saw that cannonball coming :/

psc1997 says ...
May 20, 2013 @ 6:58pm

Wooow! Very good entry! ;-)
I like it! ;)

Jiddo says ...
May 20, 2013 @ 7:12pm

Great work. The game ran fine for me on Linux, both using the Applet and the (not only Windows) Jar.

The controls were mostly fine, but I was really bothered by the fact that the bunny slowed down when getting closer to the light. That was especially annoying when trying to maneuver close to the edges of the level. Also, rather than clicking and dragging to move the camera, I'd rather have the camera move automatically, leading the cursor or something.

The tutorial levels were well laid out and informative. The game also looked very clean and nice graphically.

Great work!

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