April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
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Language: Haxe
Framework: NME
Tools: Inkscape, sfx
Sounds: sfx and freesounds
Soundtrack; Tokyo Street by airtone (dig cc mixter) under the Creative Commons license
The goal of the game is to make the creature live in a minimalistic way. The creature has to eat in order to survive but if it eats a lot, will be larger and easier to be damaged. In addition there are "achievements", I really didn't know how to call them. They represent greed, you don't really need them but they give you points and challenge, the more you try to pick, the easier to be damaged.
If you want to complete the game, you should survive with only one piece. At least that's what I tried to do. Sometimes I completed the game with two or three, but at the end it's difficult, so if you get there you'll probably win.
Thank you very much for playing it and I apreciate your comments :).
Downloads and Links
Ratings
![]() | Coolness | 82% |
#55 | Theme | 4.21 |
#79 | Audio | 3.66 |
#80 | Fun | 3.69 |
#102 | Overall | 3.77 |
#115 | Mood | 3.58 |
#232 | Graphics | 3.59 |
#411 | Innovation | 3.30 |
#557 | Humor | 2.22 |
Comments
Scored 1120! The soft music doesn't prepare you for how hard it gets :) This is really cool, nice work!
Nice game. I like the way you get introduced to the mechanics.
Lovely ! The game wouldn't be as good without the catchy tune ! Great work, perfect fit for the theme.
It is nice to see a game which follows simple rules of gamification, and yet another game using the same music and sfx as me :)
Nice. I like the whole mood of the game. I do find that the sound effects don't go with the great music or the rest of the game, but besides that, cool.
Nice, classic and and the same time innovative, with time it gets hectic.
Nice mood and decently fun. I would echo the comment about the sound effects. They take away from the overall effect.
Very well done! Solid mechanics, good execution, and great sound design! Have played about 5 times so far :)
It got quite hectic at the end. Reminded me of worm + Flow. Really nice job.
This game was lots of fun. Sadly the web version didn't fit in my screen not even with fullscreen.
I'm sorry I posted my link on Doublecaster's comments, here is his link: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=8935 it's a very good game.
Thanks for the lower resolution. I played it again and now I got score of 1490 last time it was around 1000 :D
Very good game, graphics simple and beautiful, great potential!
Very elegant and a brilliant introduction and mood. A little hard but a nice challenge.
I like because we have the same idea but we have done an other game mouarf:) the theme minimalism is respected ... good job
Great introduction to a novel game! The instructions made me feel content. The falling blocks got me to start moving my mouse purposefully. I was engaged while dodging and eating, and noticing the impending accumulation of blocks at the bottom of the screen.
This is lovely! The tutorial is great, and I like how the game ramps up afterwards :)
Really well done, gets crazy hard when the stuff just speeds up and your creature is long, making it essentially luck based not to get hit, but I managed to beat it. I liked this, nice work!
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An inspiring kind of simplicity, very cool!