April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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Blink, a minimalist perception

by dray - 48 Hour Compo Entry

Blink is a plateformer where the level is shown only 2 seconds , after you will have to travel to the blue door using your memory and the ghost of your previous death.

Controls : Arrow left and right or A and D to move, space to jump, twice to double jump.

Downloads and Links




mkpictures says ...
Apr 29, 2013 @ 12:58pm

I loved this one :D Jumps are a bit weird, but it's ok. I also liked the "dead flag" to remember where the danger is :D
Nice game by the way! Good work

FredericRP says ...
Apr 29, 2013 @ 1:20pm

Very nice, great concept also !
good idea to leave the skull face when you die :)

Rastagong says ...
Apr 29, 2013 @ 1:24pm

Great idea, great gameplay. :)

Colisan says ...
Apr 29, 2013 @ 3:46pm

224 seconds to level 14, yeaheah :D
In my opinion, the double jump is not a good idea... if you double-tape space very quick, you can jump exessively high...

Skywilly says ...
Apr 29, 2013 @ 5:18pm

Excellent ! Very fun & original gameplay.

siondream says ...
Apr 29, 2013 @ 9:55pm

The light+death blocks are a great combination, the jump falling accel is a bit dodgy though (floaty).

Gravel says ...
Apr 30, 2013 @ 5:36pm

Great idea. The skull signs are helpful.
Maybe a sound feedback when the avatar touches down on a platform could add some fun and improve the perception of what happens?
Nice work!

Nonameghost says ...
May 2, 2013 @ 4:43am

Nice! I had fun, but the smoke is really unfair. I'd suggest having a steam sound or something when the smoke is on, so at least you can get the timing right. Other than that, I thought it was fantastic! Nice work!

alexanderm006 says ...
May 2, 2013 @ 4:45am

Simply, but innovative and fun! :)

tankete says ...
May 2, 2013 @ 4:48am

I really liked the concept. I'd like a few more audio clues that things are/aren't going well.

Not as fast as some, but 305 ain't bad! :)

messiano says ...
May 2, 2013 @ 4:49am

Very fun platformer, the skull can help a lot. I think I'm very visual, I could remember most of the map hehe.

Lythom says ...
May 2, 2013 @ 8:51pm

Hi, here's some feedback !
What I loved :
- game design / difficulty (it's hard when you start then converge toward player level thanks to dead flags, very clever design to make the game challenging/accessible for any player skill !)
- new features when going forward in levels (spikes, fire)
What imo could be improved :
- art(even for minimalism, something more stylish/artistic could be considered for graphisms, sounds are clean but basic and could converge to the choosen art style)
- collision bugs (tune your engine for the next LD ;) )

very good overall, I had a lot of fun, thanks for the game !

ben657 says ...
May 5, 2013 @ 5:29pm

Awesome game! Potato!

netmute says ...
May 6, 2013 @ 2:26pm

Nice idea ;) I had the impression I could cheat on most levels by just double-jumping over everything, and then came the spikes... ;)

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