April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ LD26 Video Compilation (x3) | LD26 Supercut ]

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


Back to Browse Entries

hunter hungry

by Jonathan Whiting - 48 Hour Compo Entry

hunter hungry
hunter child hungry
hunter hunt
arrow keys/wsad to move + zx/shiftspace to act

Downloads and Links




visibleatom says ...
Apr 29, 2013 @ 6:34am

I didn't finish it. I wanted to, but it's so late and I have so many games to review. I gotta say, I really want to finish this game. I couldn't find any bugs, the level design is good, the theme is brilliant. I would love to know what tools you used for this game.

lpcustom says ...
Apr 29, 2013 @ 6:43am

Love it! Shooting arrows into rocks and swinging to the next platform is great. The swinging action itself is perfect.

daniel says ...
Apr 29, 2013 @ 6:55am

Beautiful game with buckets of atmosphere! I generally don't care much for platformers but this is great. Nice work :)

Orni says ...
Apr 29, 2013 @ 8:29am

the visual style is adorable, well done!

one of my favorites so far!

however - please try to accommodate for other keyboard layouts. I'm using a QWERTZ keyboard, instead of a QWERTY keyboard (since I'm German) and had to struggle with the controls. use X + C instead od Z + X next time, please :)

the game itself is amazing!!

unclejunkie says ...
Apr 29, 2013 @ 8:47am

I stuck at the first high obstacle yet I've liked the game, its visual simplicity.

aquilicoco says ...
Apr 29, 2013 @ 2:30pm

I like the visual style and the idea.
Good work.

kewry says ...
Apr 29, 2013 @ 2:35pm

Amazing game!

visibleatom says ...
Apr 29, 2013 @ 2:59pm

unclejunkie: shoot arrows at boxes with red corners, and you'll create a vine and swing from it.

Shigor says ...
Apr 29, 2013 @ 3:15pm

Hunter hungry and no potatoes!
I had a good feeling from it, but I'm not able to finish second level... after swinging over the first obstacle I'm just not able to jump at the end

Follett says ...
Apr 29, 2013 @ 3:16pm

I cant believe that was made in 2 days. Incredible.

glisk says ...
Apr 29, 2013 @ 3:16pm

Great graphics, great sounds, great gameplay. Good job.

8BitPimp says ...
Apr 29, 2013 @ 3:19pm

Very creative and brilliantly executed. The mood is great, and there are loads of interesting features. Well done.

Ludipe says ...
Apr 29, 2013 @ 3:19pm

Great game. Love the bow and the hunting mechanics, I feel bad about this but shooting rabbits was fun.

Apr 29, 2013 @ 3:20pm

Really good game! Love the pixel art, the bow and arrow mechanics and the swinging rope. It seems to be a long game, i played it until day 4 only. Congratulations!

JaJ says ...
Apr 29, 2013 @ 3:21pm

Great visual style and mood! Nice audio too. Leveldesign was nice. I didn't get why the first room lagged so much and why the resolution was lower.

anjack says ...
Apr 29, 2013 @ 3:22pm

Very well-rounded game!

techmonkey says ...
Apr 29, 2013 @ 3:26pm

I had a ball with this one, It's probably my favourite so far.

You did a great job with the level design and teaching the player without a perceived tutorial sequence.

mokujin says ...
Apr 29, 2013 @ 3:28pm


dvdking says ...
Apr 29, 2013 @ 3:34pm

it will be top10 for sure!

Hypnohustla says ...
Apr 29, 2013 @ 6:02pm

Grappling mechanics are always a sure way to win me over. Loved it. Traversing the environment felt dangerous and exciting. Really fun with a great atmosphere. :)

lucasncv says ...
Apr 29, 2013 @ 9:15pm

Surprisingly complete game, very long and enjoyable. Smooth input and levels. Nicely done!

ilo says ...
Apr 29, 2013 @ 10:51pm

An inspired effort! The shooting/jumping/swinging/climbing mechanics combine so well that it's a pleasure traversing the levels, while the theme and visuals conspired to create an evocative experience.

My only complaint is that getting sent back to the same place after falling did get slightly irritating after the umpteenth time.

Apr 30, 2013 @ 1:19am

You've got a really distinctive style, Jonathan. Nice work!

Luxorix says ...
Apr 30, 2013 @ 2:56am

Amazing game!

SaintHeiser says ...
Apr 30, 2013 @ 5:40am

Excellent work!
I like this.

Only one thing with controls. I caught some glitch and game reacts only on "ctrl&space" instead "z&x". In this moment "z&x" keys didn't work at all. And when I returned to childs nothing happened and game didn't react on z,x,space,ctrl keys.

xdegtyarev says ...
Apr 30, 2013 @ 10:30am

Love the colors!

FunByJohn says ...
Apr 30, 2013 @ 1:43pm

This was really great, the controls were tight as heck once you learned them (I spent a little bit too long tapping UP instead of Z to latch onto walls hehe) and the swinging mechanic just felt organic and natural.

I didn't really enjoy the way you had to walk through the same area every time to reach further destinations, but it became pretty clear that this "revisiting" was important to the mood and atmosphere of the game.

The way those particles (not sure what they were?) are emitted when you have enough rabbits was an amazing design choice; and the "sunset" palette you used really suited the theme of the game.

This is also a really unique take on the "minimalism" theme, I feel!

Man, really great job, this seems so amazingly polished for the time you spent on it. 5/5 stars for sure

allinlabs says ...
Apr 30, 2013 @ 2:22pm

Great aesthetic ! I love how took the theme to make a caveman game with basic objective : to feed. Gameplay and level design are good and complete, and so are the music and sounds. Great game !

tonic says ...
Apr 30, 2013 @ 5:01pm

Very nice game. Having to bring back food adds some kind of seriousness it. Dual between shooting / rope is nice as well. Grabbing of the nets while jumping could be automatic though e.g. if key up is held down, now it is somewhat harder when the jump key have to be pressed again. Very nice work!

Apr 30, 2013 @ 5:19pm

Wow.. I love it!

Puzzlem00n says ...
Apr 30, 2013 @ 7:13pm

As always, a brilliant game from Jonathan Whiting. Thoughts:
-Excellent idea to display those particles when it's time to go back. Does the job of telling the player what to do nicely.
-I love the fact that you excluded the concept of death/restart that have become so universal. Giving failing an actually heavy penalty was appreciated. However, while I realize the monotony was important to the mood, the game might be more enjoyable if the failure levels were shorter, or you came out closer to where you fell.
-It might also be good if the size of the range for hitting the swinging anchor blocks was larger than the box itself, just to make it easier. Although admittedly that might be slightly difficult.
All in all, amazing.

Marnix Suilen says ...
Apr 30, 2013 @ 10:24pm

Nice, simple concept but quite fun to play. Good job!

visibleatom says ...
Apr 30, 2013 @ 11:46pm

So this thing KEEPS MY PROGRESS? This is fantastic. I will actually finish this game eventually :)

jolle says ...
May 1, 2013 @ 4:46pm

Very good game. Nice visual style and good mood. Ninja rope is fun. Gripping story for there not really being one. Only complaint is had to go back and forth a bit much.

psychomonster says ...
May 1, 2013 @ 5:26pm

Awesome :D

d_durham says ...
May 2, 2013 @ 12:23pm

Great game with a fantastic atmosphere as well as some really fun game mechanics. Certainly one of the best I've played this Ludum Dare.

PaulSB says ...
May 2, 2013 @ 1:10pm

Great atmosphere, tight mechanics (but took me a little while to figure "jump" as latching onto the climby stuff). Nice coherent piece again. Bit repetitive retreading the early stages so much but that's part of what it is. Great job!

Norgg says ...
May 2, 2013 @ 2:19pm

Really nice! The mechanics, story and artwork all fit the theme well. Seeing a highlighted block and discovering you could grapple onto it made me grin.

May 2, 2013 @ 9:44pm

Nice idea and theme. I really felt for the hunter having such a hard time getting food. I disliked that I had to hit jump again to grab a wall. It felt non intuitive and punishing. I'd much prefer an auto grab. Would have made the falling sequences less painful. I also wish in games like this there was a goal like "survive a week" and a day counter on screen so you knew how close you were to the end. Important for a compo entry. Very well done and interesting game.

Ragzouken says ...
May 2, 2013 @ 9:53pm

The controls feel great - the rope is very liero. It felt awesome to feel like I was becoming more confident and acrobatic; taking more risks in jumps and getting a flowing movement going.

bobiniki says ...
May 3, 2013 @ 10:14am

Awesome. Can't really add anything more that hasn't been said by other people already, just note a little... thing I noticed.
At the end (spoilers ? ) when the hunter and the kids are walking away (presumably to new hunting grounds ) you can still hold the right arrow key and go back into the hunting ground with the bunnies (except they're all dead now).
I would guess it was either someway intentional or its just not finished due to the obvious time constrain.
Loved it anyway.

Rongon says ...
May 3, 2013 @ 4:28pm

Great visual style combined with amazing atmosphere, and arrow/grappling platform jumping really makes this game my favorite for this LD. Keep up the good work :)

ArkadyDracul says ...
May 3, 2013 @ 4:44pm

Great Entry!

MinionStudios says ...
May 3, 2013 @ 4:52pm

Very well done! Each of the gameplay mechanics are tight and work perfect. The simple visual story and mood are fantastic!

recursor says ...
May 3, 2013 @ 6:15pm

This feels very minimal and yet very polished at the same time. I was pleasantly surprised when I shot my bow up at one of the blocks and I was swinging on a rope! The music, mood, and fun are all really good. Nice job!

DaanVanYperen says ...
May 3, 2013 @ 7:11pm

Enjoyable mechanics, nice polish! The petals leading you back are a neat touch.

Tom 7 says ...
May 3, 2013 @ 7:43pm

I loved the shooting mechanic, it felt perfect. Catching all the rabbits was fun, but I didn't enjoy bringing them back to my kids, and then when I got them all, we started on a hike forever? It looks like the end but I can still hold right to go back into the cave, then some weird noises happen? Seems like a bug...

SonnyBone says ...
May 3, 2013 @ 8:31pm

Lots of depth hidden in this game. Very surprising amount of challenge and exploration. Great controls, nice colors, and a great use of the theme.

michail says ...
May 3, 2013 @ 9:45pm

Really unique game! The great thing about Ludum Dare is that you can find such diamonds like this one, and that they would probably never exist if not this particular event. Awesome!

zkenshin says ...
May 3, 2013 @ 11:05pm

Really fun game. :D

SnoringFrog says ...
May 4, 2013 @ 6:37am

Excellent game, although it drove me crazy for a while because I didn't realize you could ready another arrow while you were still swinging on a vine, I had previously been trying to leap off the vine and then ready an arrow and somehow hit the next box, making a couple sections extremely difficult. After I realized my error though, it wasn't too bad.

KevinZuhn says ...
May 4, 2013 @ 6:22pm

Amazing, loved it! The grappling tricks were super satisfying and filled with surprises.

loxo says ...
May 4, 2013 @ 8:47pm

A simple and fun to play game. I like the graphics and the sound effects.

Angerus says ...
May 5, 2013 @ 6:53am

Incredible little game! The vibe coming from it is just perfect!(The sound, just love the sound)

Jeremias says ...
May 7, 2013 @ 7:34pm

This game has an awesome atmosphere. Very nice! I know that it was intented to walk the same area again and again (to show how the hunter exploits area by area), but in the case of gameplay it isn't that fun :)

naufr4g0 says ...
May 8, 2013 @ 1:58am

Great game, nothing to say! :D
low-res pixel graphic is well made, level design is really good and sounds do the job.
I love to swing from a platform to another.
One of the best titles of LD26. :)

tankete says ...
May 8, 2013 @ 3:20am

Fun game. Took a bit to figure out what I was trying to do. Liked the idea and loved the swinging mechanic. Good job!

_Rilem says ...
May 8, 2013 @ 2:53pm

The controls took some getting used to, but after a few hunts it got easier and a lot more fun :)
The look of the graphics and color scheme is great, it really sets the mood.

ferasmi says ...
May 8, 2013 @ 5:16pm

it is a lot of fun and I really liked it. but going back and forth becomes kinda boring. if there is a way to make a shortcut for the player every time the player discovers a new area would be nice.

pereubu says ...
May 8, 2013 @ 5:39pm

minimalist atmosphere D:
like it

mrexcessive says ...
May 8, 2013 @ 7:28pm

Extremely cool looking pixel art platforming. Nice fire and sunset too...Nice idea to go out each day...

lotusgame says ...
May 11, 2013 @ 10:07pm

Really an excellent game ! The atmosphere is intense. One of the best entry ! Gorgeous :)

Alphonsus says ...
May 12, 2013 @ 1:36am

Visual style is really amazing! Love the mood, especially the music. And the sound is great because it's minimal and not irritating. Very well polished game, great level design, simple & interesting gameplay. 5/5!

Zener says ...
May 12, 2013 @ 3:10pm

Very good! A lot of nice mechanics in here. The graphics are very good as well.

ethankennerly says ...
May 12, 2013 @ 5:20pm

Shooting rabbits that do not respawn and swinging from blocks interested me. The dark, primal mood crept up on me. If you continue to develop this, I wasn't sure what else would evolve after each day and I knew I would have to travel further to continue to find food that I hadn't killed on a previous day, so at that time, I lost interest.

fermcg says ...
May 14, 2013 @ 2:24am

Very cool!

May 14, 2013 @ 9:55am

Great job! I really liked it, and it fit the theme perfectly, except for fun! The only thing I would suggest is some sort of endgame, but I know how tight time is. Again, Great job!

Sylvain.p says ...
May 14, 2013 @ 11:14pm

Really hard game, but nice concept.

NightShadow0 says ...
May 17, 2013 @ 9:21pm

Impressive, it's hard to get the gameplay right in this sort of game but you hit the nail on the head. Great job!

csanyk says ...
May 18, 2013 @ 10:21pm

Soooo pixely!

Ishisoft says ...
May 19, 2013 @ 7:26pm

Had a quick play ages ago but kept meaning to get round to playing the whole thing. The grappling mechanic is great once it gets harder later on, lovely stuff :)

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]