April 26th-29th 2013 :: Theme: Minimalism
Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
A block falls from the sky and takes on a life of its own.
Explore the world, find secrets, and go skydiving.
Controls:
Movement: Left/Right
Jump: Up
Use item: Down
Written in the ooc programming language, with Vamos, my own game framework.
Cookie to anyone who manages to plant the flower at the end of the map!
[note]
I tested the Linux builds on a couple of machines. You have to build and install SDL 2.0, which should only take 5 minutes. Instructions are included in the download, if you encounter any issues, let me know!
Downloads and Links
Ratings
![]() | Coolness | 59% |
#35 | Mood | 3.93 |
#48 | Audio | 3.81 |
#82 | Overall | 3.82 |
#136 | Fun | 3.56 |
#147 | Graphics | 3.78 |
#437 | Theme | 3.65 |
#728 | Innovation | 2.91 |
#802 | Humor | 1.90 |
Comments
I reallly dig the soundtrack, really puts the mood in the game. Mechanics are solid, but a bit too platformy. (that is just my taste ;))
Pretty game with solid implementation. A really cool entry! I think your movement is a bit too twitchy which makes it too difficult, but otherwise I really like this game!
An adorable little platformer! The mood is great, it sucks you in from the first second. Excellent job, sir.
BEST GAME EVER! :D nice work bro!!!!! :D Impressive game.. also nice concept I've always liked games like this.
Very nicely done. I enjoyed it immensely. Very good mood, helped by the atmospheric music.
Sadly I can't play it because it crashes when I just try to start it. :( (Windows XP, 32bit)
Great intro and music, really hard platforming mechanics with the grappling hook! I couldnt get the orange seed that was way up there. Maybe you could ease the player into the difficulty a little slower.
Haha, it does get quite difficult quite fast, but bear in mind there's more than one way to grow that 2nd sunflower. Maybe you should check for secret passages further back. :)
Thanks for the feedback so far guys, it's nice to know people have enjoyed it!
SuperlevelSebastian: sorry you couldn't get it working, I don't have an XP environment to test it on. You don't have mingw/msys installed by any chance? If you did, you could maybe run it through gdb and see where the error occured.
Put it my BEST bookmarks folder. It is really cool in all aspects. But I stuck right after I took this rope.. How can I get back with this?!
That was fantastic from start to finish. I loved how you gradually added to the mechanics while keeping it very minimalistic on the controls.
Yay I'm a ninja XD
VERY well done for 48 hours, in all aspects!
Excellent atmosphere! Though the platforming does get pretty hard
Kinda reminds me of the Knytt series, which is one of my all time favorite platformers :)
Trying to finish with the extra seed now...
Yes! Knytt Stories and Knytt Underground were sources of inspiration for me when designing this - I'm a big Nifflas fan. :)
Nice game, had fun exploring the world. The first little "jump over reds using grappler" was a bit tough for an introduction I thought. I can see how to get the final flower, but the jumps would be too difficult to get it so I'm just settling for no cookies :(
Amazing. Controls lagged very slightly, but you couldn't notice it once you got into things. The death animation was a little too long in opinion, but everything else was perfect! (maybe a little frustrating sometimes :P)
Wow another programming language I have never heard of.
This is pretty much a finished product. Ready to ship. 5 stars!
It fits the minimalistic theme, but really doesn't need anymore.
If I had to name one point of criticism it has to be, that the flickering of the light in the corners can be annoying, but thats only when you're not playing but just watching.
It reminds me of Knytt.
Just out of curiosity: how does ooc compare to Java or As3?
Very nice game. Simple but it doesn't smack you in the face with its simpleness.
Thanks!
goerp:
ooc is a pretty young language compared to AS3 and Java, and has quite a small community behind it. In the last 2 years or so it's become quite usable for OpenGL or SDL-based game development, and it binds very nicely with existing C libraries, especially ones that are written in an object-oriented style already.
It's still rough around the edges, currently I find that its higher level features like closures and generics work very well in isolation, but may break if you try to mix them together (e.g. create a HashMap of Func objects). I'm happy to work around those issues though, I just love that I can use a clean/modern language and have the flexibility of C and C++ at the same time.
Great work, exploring this little work is a pleasant and magic journey.
Nice game, but twitchy movement and hard game mechanics (grappling hook) made me give up too early =/
Very nice, took me a while to get a hang of the grapple mechanic. Looks and sounds nice, good job.
It is a very pleasant adventure.
The soundtrack is beautiful.
I've got a white background at the end, is it normal?
- SEPHY (@sephyka)
Yep, the ending is very minimal, partly because it suits the theme and atmosphere, but also because it was 3AM and I couldn't figure out why my 'end' text wouldn't appear on the screen. xD
Nice game, but it's relly too hard (for example with the grappel). I like very much the universe.
Really good exploration-based platformer. I liked all the secrets (that I found).
I managed to plant the last seed and still have one left over :)
You must sign in to comment.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.
Woaw ! I really enjoyed this game ! Great work !